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tomsons26's thread
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Feb 04, 2014 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

ideas for tab icons



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Feb 04, 2014 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

like the tank one very much
but 1st hook (its probably for crane I guess) is bit confusing, I'd try putting const.yard instead

same goes for gun thingy #Tongue
you could put torso of that down left guy
http://cncguild.net/pages/ts/wallpapers/nod1.jpg

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 04, 2014 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally they would suit Red Alert more than TS, they look don't look so futuristic.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 04, 2014 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

All your pirate needs from Captain Hook's tab!

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Feb 04, 2014 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the hook tab was replaced with a bulldozer tab,it would be nice.But it's just an idea!!!

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Feb 06, 2014 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Feb 07, 2014 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the 3 put the 1st not crazy for the hook

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Feb 07, 2014 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn. I see some really nice TW concept arts I've never seen before. Thanks for sharing Smile

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Feb 07, 2014 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Feb 07, 2014 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
While poking around for TS and RA2 concepts i found the software engineer that coded RA2,YR,Gen and ZH
http://www.codebunnyapps.com/portfolio/


More or less publicly admits that he's partly responsible for the horrible mess that RA2/YR engine is and even gives out his home address/phone number/email. This guy clearly likes to live dangerously.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Feb 08, 2014 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably he made the messups as Shrapnel, Slave Miner, Temporal and so on. And he's even proud of it.

On the other hand I can understand now why are there so many of those messups in this engine.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat Feb 08, 2014 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Red Alert 2

First task was to reverse engineer the huge four-year old engine

this I don't get, why reverse engineer if they had source code ?



Quote:

Red Alert 2: Yuri’s Revenge

Only two programmers, and the other wasn’t any good.
Easiest project ever because management was only paying attention to the project upstairs that sold half as many copies.

Laughing I wonder what was that project upstairs

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Feb 08, 2014 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I assume Renegade.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Feb 08, 2014 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
Quote:

Red Alert 2

First task was to reverse engineer the huge four-year old engine

this I don't get, why reverse engineer if they had source code ?


I'm not saying I know, but source code can go missing, See: Bubble Bobble, Silent Hill 2/3 HD.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 08, 2014 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I like this kind of résumé that's spiced with some humorous (I assume) honesty.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Feb 08, 2014 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

My Alpha SpySat
Note it needs to be compiled to a shp



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 08, 2014 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
While poking around for TS and RA2 concepts i found the software engineer that coded RA2,YR,Gen and ZH
http://www.codebunnyapps.com/portfolio/

He's responsible for the Crazy Ivan, Overlord, Rocket Buggy and Battle Bus? I approve #Tongue

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 12, 2014 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Also gave us the Special Infected in L4D, cool.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Feb 12, 2014 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Did it really looked like that?

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Feb 17, 2014 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Mar 03, 2014 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

MOAR TIBERIUM FINDS  Very Happy
Needs Quicktime but it's worth it
http://www.johndecker.net/main/GameReel.html
Also found WW's webmaster
http://www.davidahaynes.com/
A WW 3D artist and apparently the person that made the C&C logo
http://www.barclaychantel.com/
TS unit voice actor
http://www.josephhowes.com/
WW's cinematic artist
http://www.altyna.com/portfolio/JamesMay.pdf
WW's 1997 website designer
http://contactrhon.com/assets/pdf/manlapaz_resume.pdf
Another WW artist
http://www.alanblouin.com/Alan%20Blouin.pdf

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Mar 04, 2014 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The spysat looks great! Damaged version of it?

EDIT

tompsons26lv, did you look at sreens carefully when you posted images of magazines with Red Alert 2?

I suppose this is something that should be fixed in your (or whoever did it) 1st mission for PreRA2.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sat Mar 29, 2014 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Iran wrote:
https://plus.google.com/photos/113361105083292812413/albums/5919122995784579409/5962354015333895666?pid=5962354015333895666&oid=113361105083292812413

Looked at some old stuff again. Graion/Alex, you must know how to reverse-engineer the game because you make new stuff. Can you spend some time and see if this is still in game and how to enable it if it is there(may be even add a nice way to launch it) because it would make the life of mapmakers that much simpler?

EDIT

Interesting strings.... It may still be in game:
00821C3C: 'Sorry, you can only attempt an emergency save if you were in the map editor when the exception occurred.',09h,0
00825E74: 'Failed to create TacticalMap!',0Ah,0
00825E94: 'Creating TacticalMap',0Ah,0

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Mar 29, 2014 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

'It' still is, that's right.
You're starting to look like Be7AMod now...
The internal map editor isn't easily enable-able.

Stop looking at it that shallow, it'll just contribute to your self-damaging image and pollute the forums even more.

The map editor is entirely disabled. CCHyper tried some things with it in TS, but doing so was extremely difficult. I'm 100% sure AlexB and Graion Dilach have better things to do.

In your case, again being not specific about things, 'it' the strings are still in the game.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Mar 30, 2014 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure who is Be7AMod but ok, I will stop talking about the map editor.
Last thing: links to Hyper's topics/whatever?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Mar 30, 2014 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

TacticalMap is an internal name for a static class, not map editor related.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Mar 30, 2014 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you link me to your TS map editor results?

EDIt

I just wanna see how far you got...
Search does not solve this.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Apr 25, 2014 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread




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Last edited by tomsons26lv on Thu Jun 19, 2014 7:02 pm; edited 2 times in total

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Apr 25, 2014 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like chevron but the rest I can do without. I might have to make use of that since it looks so much cleaner...

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sat Apr 26, 2014 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you make that Yuri icon? I bet I saw the same exact icon somewhere.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Jun 19, 2014 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gloss comparisons



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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Jul 15, 2014 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Click on the thumbnails to see the full res images

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Last edited by tomsons26lv on Thu Mar 31, 2016 11:09 am; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 15, 2014 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love this.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jul 15, 2014 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome just awesome.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 15, 2014 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant work!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
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PostPosted: Wed Jul 16, 2014 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

you have some nice work there

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 16, 2014 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

so you have finaly done all shapes. congratulations, mate!

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Jul 16, 2014 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice work.

Just one question.

Chronosphere?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 16, 2014 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:

Chronosphere?


he've left it for dessert

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Jul 16, 2014 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
[TiberianFuture] wrote:

Chronosphere?

he've left it for dessert

Not really, because of the sphere itself is the hardest model of them all.

Since a lot of people made it clear that a HQ RA2 remake with only slight changes in art and gameplay wouldn't really interest anyone and since people go in auto super busy mode when i ask someone to help, the only point of making these models is 3D modeling practice.

Still is surprising that if i count all the time i spent making these models together it took hardly a month.

What's left is
Allies:
Grand Cannon
Final SpySat
Final Chronosphere

Soviets:
Final Nuke Silo
Final Ore Refinery
Final Tesla Coil

And if i'd go full bank with all pre-release models

Allies:
Alpha Power Plant
Alpha Refinery
Alpha Naval Yard
Alpha Sevice Depot
Alpha SpySat
Alpha Flak Cannon
Alpha Patriot
Alpha Weather Control Device
Alpha Walls
Beta Chronosphere
Grand Cannon
Final SpySat
Final Chronosphere

Soviets:
Alpha Radar
Alpha War Factory
Alpha Naval Yard
Alpha Cloning Vats
Alpha Nuke Reactor
Alpha Iron Curtain
Alpha Walls
Alpha Sentry
Beta Flak Cannon
Beta Radar
Late Beta Battlelab
Late Beta/Final Nuke Silo
Final Ore Refinery
Final Tesla Coil

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 16, 2014 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
since people go in auto super busy mode when i ask someone to help


lold Very Happy

I have had to quite modding and hold all activities for sometime to spend more time with family.
My girl going nuts and yells on me everytime when "I am playing with my toys" in her words. Embarassed

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Thu Jul 17, 2014 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the difference between the alpha and the release chronos? Late Beta and the release nuke silo? Will you texture and aonvert this stuff into SHPs?

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Jul 18, 2014 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Nukes have a slight difference in their designs.

The best example would be the Iron Curtain which also has a different look. (Refer to Brian's Recreated one in here in PPM)

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Sat Jul 19, 2014 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice 3D models.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Jul 19, 2014 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

After examining this for a while, I must say that I really like the Conyards. Can't wait until they're textured Very Happy

AND ALSO: A question about Anti-aliasing. I am fully aware that this should be off for game renders, however, I do have a little question  about it... Do you think we should render Antialiased first, and then after rendering it antialiased, make delete all of the tinted blue antialias spots, because then the rest of the model would look really smoothed. On the other hand, Do you think that we should just render un-antialiased so that the edges of the model has the same level of quality as the rest of the model?

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun Jul 20, 2014 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Parasite03 wrote:
What is the difference between the alpha and the release chronos? Late Beta and the release nuke silo? Will you texture and aonvert this stuff into SHPs?

1. Uh Stuff
2.Looked just like the final except he Silo did not rotate, it was fixed.

gistop wrote:
After examining this for a while, I must say that I really like the Conyards. Can't wait until they're textured Very Happy

They won't be.

gistop wrote:
A question about Anti-aliasing. I am fully aware that this should be off for game renders, however, I do have a little question  about it... Do you think we should render Antialiased first, and then after rendering it antialiased, make delete all of the tinted blue antialias spots, because then the rest of the model would look really smoothed. On the other hand, Do you think that we should just render un-antialiased so that the edges of the model has the same level of quality as the rest of the model?

The old 3D Studio Max that WW used had a render setting that allowed to set what to AA and what not to AA.
WW had AA on the inside of the buildings. What you need to do is render it with AA and one without AA, and then mask the outer edges and the remap replacing those with the nonAA'd ones.

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Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Sep 30, 2014 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Oct 03, 2014 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

that NOD logo is so sweet

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how did we end up here ?

this place is horrible ...

smells like balls ...


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun May 03, 2015 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah made a massive contribution to the Tiberium archive.
Over 400 pics have been added, there might be duplicates however.

https://picasaweb.google.com/113361105083292812413/Tiberium?noredirect=1

Don't forget to check out all my other archives

https://picasaweb.google.com/113361105083292812413?noredirect=1

If You happen to have anything i don't have on my archive or at higher res/quality than whats on there i'd be happy to add it.

Let's not loose any more of the amazing work. Too much has been lost already.

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Jun 06, 2015 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

A lot of new stuff in the archives
Lots of cool,rare,really early stuff, be sure to check them out.
Cool

Also i've added original scans of some of the RA2/YR concepts in the "Red Alert 2 YR concepts and renders" album
Starts with the Aircraft Carrier concept
Very Happy

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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