Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 12:38 pm
All times are UTC + 0
Flak Track
Moderators: freedom fighter
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Dec 13, 2012 7:53 pm    Post subject:  Flak Track
Subject description: "Armoured personnel carrier ready!"
Reply with quote  Mark this post and the followings unread



Type: Infantry fighting vehicle, self-propelled anti-aircraft gun
Equipment: AM3 Aircraft Radar
Armament: x2 Flak cannons, Raven MkIII SAMs, 12.7mm DShK
Armour Class: Heavy
Speed: Moderate
Cost: $700
Purpose: Infantry transport, Recon, Anti-Air, Anti-Infantry
Requires: War Factory
Strong against: Infantry, Aircrafts
Weak against: Vehicles, Structures

---

Additional Info
- gains Armour bonus on veteran
- gains Speed bonus on veteran
- gains Firepower bonus on elite
- gains ROF bonus on elite
- gains Self-repair on elite
- gains improved autoloaders on elite, enabling them to fire twice as many shots
- detects stealth
- has space for two infantry (size limit 2)

---

The Flak Track was the mainstay armoured personnel carrier of the Red Army and one that was notoriously unreliable. It had paper-thin armour that couldn't even withstand small arms fire and was armed with a rather weak flak cannon. While it was cheap, spacious and easy to produce en masses, it's poor durability ended up costing too many valuable lives. It was eventually replaced by the heavier but more expensive Bullfrog near the end of GWWII, which was itself unreliable in some parts and was introduced too late into the war. The Flak Track has since made a comeback as an entirely reworked vehicle; its now more akin to a dedicated anti-air artillery than an actual IFV. It's new design is a far cry from it's predecessor, although it still has the half-track setup. Its also heavily armoured, comparable to that of a tank. For offence, its armed with a pair of flak cannons complimented with Raven MkIII SAMs, effective against a wide variety of aircrafts. A manned 12.7mm DShK helps to fend of ground targets, mainly against infantry as its rather weak against heavy armour. It's on-board radar also helps to detect stealth units within a fairly large range, making it a heavy scout of sorts. Lastly, it has a rather cramped passenger compartment that can accommodate two infantry or one large infantry, useful for transporting important personnel.

credit: Bu7loos

Trivia: Inspired by the BTR-112 Cockroach from Tom Clancy's End War.

_________________
The future belongs to The Forgotten!

Last edited by freedom fighter on Mon Mar 03, 2014 1:53 pm; edited 3 times in total

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 14, 2012 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Weapons huh...

I'm guessing it has that bug on Specialized UnitTypes requiring to deploy Twice since iirc Gatling Logic Units also suffer from the same bug Gunner Units do.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 14, 2012 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure what you mean. This uses Cyclic Gatling Logic; stage 1 fires off the missiles, stages 2 and 3 are flak cannons before it reverts to stage 1 again. The only bug is wonky sounds but that is fixed by giving the firing anim a Report=.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 14, 2012 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
Not sure what you mean. This uses Cyclic Gatling Logic; stage 1 fires off the missiles, stages 2 and 3 are flak cannons before it reverts to stage 1 again. The only bug is wonky sounds but that is fixed by giving the firing anim a Report=.


Units that have IsGatling & Gunner have to be ordered to deploy twice since the first passenger must be ordered to deploy out. A Residual coding effect for the IFV probably since it might have been able to carry more than 1 infantry originally where the first passenger counted as the "pilot" of the Gunner Mode.

For testing purposes try adding Passenger Slots to the Gatling Tank or adding more Slots to the IFV.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 14, 2012 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, never had that problem. All the passengers disembark in one click.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Fri Dec 14, 2012 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Based on Pantsir-S1 I guess?
Nicely done

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 14, 2012 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Vanilla IFV & Gatling Tank (When adding the Passenger Flags) they have to deploy twice. How did you fix those then... When I mean Passengers they include the Pilot (For IFV).

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 14, 2012 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't know about the IFV but I didn't do anything else other than giving the Flak Track a gatling weapon. NpatchExt must have fixed it I guess.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 14, 2012 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
Don't know about the IFV but I didn't do anything else other than giving the Flak Track a gatling weapon. NpatchExt must have fixed it I guess.


Oh yeah... forgot your using Npatch -_-

I keep assuming your using Ares.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Dec 15, 2012 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep nice turret modification.
*EVA: "Spotted 112-BTR Cockroach IFV"*.

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Mar 03, 2014 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated and resized the voxel. Updated it's stats and properties.

Apparently Npatch Extended did not fix the "gatling weapons on transports" bugs. You can't have everything they say ^_^lll  However, treat it as a useful bug: you don't have to worry about accidentally unloading all infantry (there's only two of them anyway) and large infantry take up the entire transport's space.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1747s ][ Queries: 11 (0.0075s) ][ Debug on ]