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TS Concept GDI Pulse cannons and Refinery
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Sep 26, 2013 7:14 pm    Post subject:  TS Concept GDI Pulse cannons and Refinery
Subject description: Overlooked TS concepts?
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So i was just looking at these two story board images from TS more closely and noticed

1. The storyboard is for an extended early version of this FMV
http://www.youtube.com/watch?feature=player_detailpage&v=BLtZojjicog#t=15
(which i believe is one of the earliest FMV's made for TS)

2. Although the work is a storyboard and clearly not concept art, the tanks are clearly the tick tanks from the concept sketches/renders and the orcas are clearly orcas (and TS design with smaller rotors near back)

3. The base being attacked is GDI (as tick tanks are attacking it and orcas fly from it on the last emp scene (which is also the piece that made it to FMV).

My point being that although the storyboard is a rough sketch, the concepts it is based on were at that time fairly well defined.

Now the first half the the storyboard (the bit which was cut) centres around the 'Pulse Cannons' which are gdi and if you read the script also have a residual EMP effect as well as causing damage. They are shown in most of the scenes but in greatest detail on the top of the 2nd image.

Furthermore the refinery which is similar in design to the final, is clearly different. You can see a side on view in the first image and then a front view in the second. And we know it was the GDI version of the refinary and is clearly different when compared to this design
http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=2445


I would guess that these are actual rough concepts of:
GDI Refinery (differs from nod concept)
GDI Pulse Cannon (central to first half of script)

zoom in and read through the script and take a closer look at the images to make your own decision

Image Source
Storyboard Part 1

Storyboard Part 2



Refinary.png
 Description:
Refinery comparison
 Filesize:  38.17 KB
 Viewed:  2829 Time(s)

Refinary.png



storyb1.jpg
 Description:
Describes the Pulse Cannons and how they function. Shows side view of GDI refinery design
TS Concept GDI Pulse cannons and GDI Refinary
 Filesize:  74.77 KB
 Viewed:  2833 Time(s)

storyb1.jpg



Story_2.jpg
 Description:
Shows Pulse Cannons in greater detail and the final part of the script which made it to FMV. Front view of GDI Refinary
 Filesize:  80.37 KB
 Viewed:  2833 Time(s)

Story_2.jpg



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Sep 26, 2013 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it was just a clip, showing how to use EMP pulse cannon as a tactic, enforcing player to use this tactic against enemy artillery. To enhance the game experience.

It's a sketch, so basically, it shows only a fast, brief concepts of things. No specific, design details required.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Mar 16, 2014 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

The pulse cannon storyboard is actually a cinematic in TS. A GDI EMP Cannon fires at Nod vehicles, including some artillery, and then Orcas strike them.

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