Posted: Sat Nov 20, 2004 3:21 pm Post subject:
Possible reason for terrain appearing as black in radar
TMP files are SHP files with additional data embedded to them.
For example, when you simply compile the tiberium PXCs into SHPs, XCC does not save the terrain data thus TS uses the default black colour instead. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 20, 2004 7:11 pm Post subject:
This is not a possible reason, Seaman. It IS the reason. TMP files have settings for radar colours. When the game doesnt get these settings, the default is black (0,0,0). _________________
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Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Nov 20, 2004 7:42 pm Post subject:
Banshee wrote:
This is not a possible reason, Seaman. It IS the reason. TMP files have settings for radar colours. When the game doesnt get these settings, the default is black (0,0,0).
but I don't know where these settings are and how to change them. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 20, 2004 9:40 pm Post subject:
XCC TMP Editor does not have an option to edit these. The only way to sort it is doing with an hex editor in the moment. If wanna know how, take a look at a topic about the TMP format at CnC Editing Tools... this can give you a good tip for you on this matter. _________________
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Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 21, 2004 4:49 am Post subject:
The first four lines of the TMP are the TMP header. Then, you have the pointers to the TMP frames until it reachs the address pointed by the first frames (if the pointer is 00 00 00 00, then it points for no frames). Then, you just need to follow the TMP Header structure (found in XCC source of TMP research topics at CnC Editing Tools until you reach the red, green and blue values for the left and right radar colour. _________________
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Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Nov 21, 2004 1:34 pm Post subject:
SO?!? All that WON'T HELP, since we're NOT TALKING ABOUT TMPs! This is about SHP files!
You know what I find so very stupid about all this?
In C&C1, the game got the radar image of tiberium and walls by actually resizing the wall/tiberium itself. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Nov 21, 2004 4:37 pm Post subject:
'simply'?
how then?
I seriously think I'm missing some things here... first of them being I know nothing about TS tmp files, and second of them being why TS would accept tmp files as shp files for the tiberium and walls.
Or are you saying tib and walls are actually tmp files, but because there's so little difference between the two types the game accepts real shps too?
And in that case... CAN you make tmp files with multiple frames? _________________ QUICK_EDIT
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