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No terrain objects appear on stock map edit
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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Mon Feb 03, 2014 4:19 am    Post subject:  No terrain objects appear on stock map edit Reply with quote  Mark this post and the followings unread

The map works, but nothing appears on it. No buildings, no infantry, no cars, no trees, no tiberium, no overlay, no objects of any kind appear in game. They're all there in FinalSun.

Any idea why this is? Is the file encrypted, even corrupted, in some way? The file was an extracted Grassy Knoll file originally.

******************

Hi guys,

I extracted one of the stock maps (Grassy Knoll) from it's mix, edited it and changed the extension to .mpr in order to play it. The game IEs once it reaches "secondary check of combat zone", but FinalSun has no problems with the map. Have I done something stupid?

Thanks.

Last edited by Disgrace on Wed Feb 05, 2014 5:37 am; edited 2 times in total

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Feb 03, 2014 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Problem is with the edit/changes to the map file, not with the renaming to .mpr.

G_KNOLL is already defined in missions.pkt, so you need not rename it to .mpr to test any change.
Just place the edited G_KNOLL.map in TS installation folder or inside any expandXX.mix to test.

If you have added any FS features, then test with Firestorm expansion.

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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Wed Feb 05, 2014 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the guidance, I solved the IE problem by deleting all of the terrain objects using a word editor.

But I have a bigger problem - the map works, but nothing appears on it. No buildings, no infantry, no cars, no trees, no tiberium, no overlay, no objects of any kind appear in game. They're all there in FinalSun. This includes objects I haven't even touched from the original version.

Any idea why this is? Is the file encrypted, even corrupted, in some way? The file was an extracted Grassy Knoll file originally.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Wed Feb 05, 2014 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maps are not encrypted, they are just text files. Only some of the sections are encoded (still in ASCII).

Never use word editers for maps (they change the format, so map gets corrupted). Use text editors like
Notepad++, AkelPad or commercial ones like Editplus, UltraEdit etc.

Keep only one G_KNOLL.map file in TS folder to be sure that TS and FinalSun are using the same file.
Remove/move G_KNOLL.mpr, if you still have it in TS folder. If you have removed buildings, trees etc.
it should not be visible in Finalsun also. In FinalSun.ini, TS path is in Exe= .

Extract the map file again with XCC Mixer and use a file diff tool to compare the changes.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 05, 2014 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

you could also upload the map here to have some of the mapping pros have a look at it.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Wed Feb 05, 2014 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, LKO is right. I'll take a look at it (huehue)

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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Thu Apr 03, 2014 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread


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