If the hook tab was replaced with a bulldozer tab,it would be nice.But it's just an idea!!! _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
I like the 3 put the 1st not crazy for the hook _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
More or less publicly admits that he's partly responsible for the horrible mess that RA2/YR engine is and even gives out his home address/phone number/email. This guy clearly likes to live dangerously. _________________ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 08, 2014 12:01 am Post subject:
Probably he made the messups as Shrapnel, Slave Miner, Temporal and so on. And he's even proud of it.
On the other hand I can understand now why are there so many of those messups in this engine. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Sat Feb 08, 2014 1:23 am Post subject:
Quote:
Red Alert 2
First task was to reverse engineer the huge four-year old engine
this I don't get, why reverse engineer if they had source code ?
Quote:
Red Alert 2: Yuri’s Revenge
Only two programmers, and the other wasn’t any good.
Easiest project ever because management was only paying attention to the project upstairs that sold half as many copies.
I wonder what was that project upstairs _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 08, 2014 1:25 am Post subject:
I assume Renegade. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
First task was to reverse engineer the huge four-year old engine
this I don't get, why reverse engineer if they had source code ?
I'm not saying I know, but source code can go missing, See: Bubble Bobble, Silent Hill 2/3 HD. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Added my template of the radar anim frames
You can open them with GIMP but it lacks the layer blend modes needed to get a proper RA2 lookalike effect of the noise over-brightening the logo that's in the radar
Added my Howitzer cameo, forgot to include it in the pack _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Tue Mar 04, 2014 3:37 pm Post subject:
The spysat looks great! Damaged version of it?
EDIT
tompsons26lv, did you look at sreens carefully when you posted images of magazines with Red Alert 2?
I suppose this is something that should be fixed in your (or whoever did it) 1st mission for PreRA2. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Looked at some old stuff again. Graion/Alex, you must know how to reverse-engineer the game because you make new stuff. Can you spend some time and see if this is still in game and how to enable it if it is there(may be even add a nice way to launch it) because it would make the life of mapmakers that much simpler?
EDIT
Interesting strings.... It may still be in game:
00821C3C: 'Sorry, you can only attempt an emergency save if you were in the map editor when the exception occurred.',09h,0
00825E74: 'Failed to create TacticalMap!',0Ah,0
00825E94: 'Creating TacticalMap',0Ah,0 _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
'It' still is, that's right.
You're starting to look like Be7AMod now...
The internal map editor isn't easily enable-able.
Stop looking at it that shallow, it'll just contribute to your self-damaging image and pollute the forums even more.
The map editor is entirely disabled. CCHyper tried some things with it in TS, but doing so was extremely difficult. I'm 100% sure AlexB and Graion Dilach have better things to do.
In your case, again being not specific about things, 'it' the strings are still in the game. _________________
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Mar 30, 2014 1:29 pm Post subject:
I'm not sure who is Be7AMod but ok, I will stop talking about the map editor.
Last thing: links to Hyper's topics/whatever? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Mar 30, 2014 9:52 pm Post subject:
Can you link me to your TS map editor results?
EDIt
I just wanna see how far you got...
Search does not solve this. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite Last edited by tomsons26lv on Thu Jun 19, 2014 7:02 pm; edited 2 times in total QUICK_EDIT
I like chevron but the rest I can do without. I might have to make use of that since it looks so much cleaner... _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Apr 26, 2014 10:20 am Post subject:
Did you make that Yuri icon? I bet I saw the same exact icon somewhere. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Click on the thumbnails to see the full res images _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite Last edited by tomsons26lv on Thu Mar 31, 2016 11:09 am; edited 1 time in total QUICK_EDIT
you have some nice work there _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Not really, because of the sphere itself is the hardest model of them all.
Since a lot of people made it clear that a HQ RA2 remake with only slight changes in art and gameplay wouldn't really interest anyone and since people go in auto super busy mode when i ask someone to help, the only point of making these models is 3D modeling practice.
Still is surprising that if i count all the time i spent making these models together it took hardly a month.
What's left is
Allies:
Grand Cannon
Final SpySat
Final Chronosphere
Soviets:
Final Nuke Silo
Final Ore Refinery
Final Tesla Coil
And if i'd go full bank with all pre-release models
Allies:
Alpha Power Plant
Alpha Refinery
Alpha Naval Yard
Alpha Sevice Depot
Alpha SpySat
Alpha Flak Cannon
Alpha Patriot
Alpha Weather Control Device
Alpha Walls
Beta Chronosphere
Grand Cannon
Final SpySat
Final Chronosphere
Soviets:
Alpha Radar
Alpha War Factory
Alpha Naval Yard
Alpha Cloning Vats
Alpha Nuke Reactor
Alpha Iron Curtain
Alpha Walls
Alpha Sentry
Beta Flak Cannon
Beta Radar
Late Beta Battlelab
Late Beta/Final Nuke Silo
Final Ore Refinery
Final Tesla Coil _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
since people go in auto super busy mode when i ask someone to help
lold
I have had to quite modding and hold all activities for sometime to spend more time with family.
My girl going nuts and yells on me everytime when "I am playing with my toys" in her words. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Thu Jul 17, 2014 10:21 pm Post subject:
What is the difference between the alpha and the release chronos? Late Beta and the release nuke silo? Will you texture and aonvert this stuff into SHPs? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
The Nukes have a slight difference in their designs.
The best example would be the Iron Curtain which also has a different look. (Refer to Brian's Recreated one in here in PPM) _________________ ~ Excelsior ~ QUICK_EDIT
After examining this for a while, I must say that I really like the Conyards. Can't wait until they're textured
AND ALSO: A question about Anti-aliasing. I am fully aware that this should be off for game renders, however, I do have a little question about it... Do you think we should render Antialiased first, and then after rendering it antialiased, make delete all of the tinted blue antialias spots, because then the rest of the model would look really smoothed. On the other hand, Do you think that we should just render un-antialiased so that the edges of the model has the same level of quality as the rest of the model? QUICK_EDIT
What is the difference between the alpha and the release chronos? Late Beta and the release nuke silo? Will you texture and aonvert this stuff into SHPs?
1. Uh Stuff
2.Looked just like the final except he Silo did not rotate, it was fixed.
gistop wrote:
After examining this for a while, I must say that I really like the Conyards. Can't wait until they're textured
They won't be.
gistop wrote:
A question about Anti-aliasing. I am fully aware that this should be off for game renders, however, I do have a little question about it... Do you think we should render Antialiased first, and then after rendering it antialiased, make delete all of the tinted blue antialias spots, because then the rest of the model would look really smoothed. On the other hand, Do you think that we should just render un-antialiased so that the edges of the model has the same level of quality as the rest of the model?
The old 3D Studio Max that WW used had a render setting that allowed to set what to AA and what not to AA.
WW had AA on the inside of the buildings. What you need to do is render it with AA and one without AA, and then mask the outer edges and the remap replacing those with the nonAA'd ones. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
If You happen to have anything i don't have on my archive or at higher res/quality than whats on there i'd be happy to add it.
Let's not loose any more of the amazing work. Too much has been lost already. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
A lot of new stuff in the archives
Lots of cool,rare,really early stuff, be sure to check them out.
Also i've added original scans of some of the RA2/YR concepts in the "Red Alert 2 YR concepts and renders" album
Starts with the Aircraft Carrier concept
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