Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Jul 20, 2014 2:22 pm Post subject:
There's nothing to do with that because the engine thinks in cubes regarding units and buildings. You can't just change that. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Do you have any idea/suggestion how to solve it in a realistic way?
Because things like UnitFoundation that works like Foundation for buildings so the adjacent cells can't be occupied would be like asking for shader support or a render engine for 3ds models. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The game uses tiles, so things overlap when they are visually larger. This is a side-effect of the game being tile based.
In fact, overlapping units is an issue in 3D games too. Maybe this is because most devs accept that some realism corners need to be cut in order to keep the gameplay experience smooth and enjoyable. QUICK_EDIT
I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!
Besides if we 'somehow' mustered in unit foundations, we'd have MAJOR pathfinding problems, so to fix one problem, we would just get another far worse one apart from the fact the game design from start intentionally built it wrong in this case as its easier for pathfinding to ignore it than do it properly ironicly and too many games 2D or 3D have same issue. QUICK_EDIT
It could be done, but you would have to change the system to read leptons for vehicle types instead of cells. Have fun coding that _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!
Really? As if you don't have the self glorified PPM intelligence to back up your gloated ego from your past posts in your attempts to have a human conversation, discussion or an argument with me?
I gave up trying to have a serious discussion on here a long time ago as everyone is too serious and critical to the point of socially awkward condescending behavior. Now I just post silly things that side step your realizations about trolling and go straight for the ego. Such righteous lot ye are, can't even socialize properly anymore. Too bad no one here respects others like normal people would, it would make it easier to respect you guys and to contribute to ppm.
Seems like calling people idiots for not being as knowledgeable in certain areas seem to be the way instead of realistic impressions of "hey this guy is actually trying to make something, but probably doesn't have the time to learn everything in the z-typing world so he could sound like a smartass on the forum".
@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself. QUICK_EDIT
That makes absolutely no sense. I mean, seriously? "I gave up trying to have a serious discussion on here a long time ago as everyone is too serious". Whut? QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 22, 2014 3:11 am Post subject:
DaRTzO wrote:
@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself.
The graphical renderer is a complete subclass on it's own. I doubt this is the case. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!
Really? As if you don't have the self glorified PPM intelligence to back up your gloated ego from your past posts in your attempts to have a human conversation, discussion or an argument with me?
I gave up trying to have a serious discussion on here a long time ago as everyone is too serious and critical to the point of socially awkward condescending behavior. Now I just post silly things that side step your realizations about trolling and go straight for the ego. Such righteous lot ye are, can't even socialize properly anymore. Too bad no one here respects others like normal people would, it would make it easier to respect you guys and to contribute to ppm.
Seems like calling people idiots for not being as knowledgeable in certain areas seem to be the way instead of realistic impressions of "hey this guy is actually trying to make something, but probably doesn't have the time to learn everything in the z-typing world so he could sound like a smartass on the forum".
@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself.
If you are not a voxel or shp contributor, you are going to get bashed whenever you write an incorrect statement.
Also, Apollo is famous for personal attacks on community members.
I really dont know what hes problem is, but I suspect it's depression and hatred towards life. QUICK_EDIT
If you are not a voxel or shp contributor, you are going to get bashed whenever you write an incorrect statement.
Also, Apollo is famous for personal attacks on community members.
I really dont know what hes problem is, but I suspect it's depression and hatred towards life.
You want the thing that makes the newer CnC Titles (IMO) more annoying to amass units with. Traffic Jams with your own units. Plus with how stupid the pathfinding is on the older titles you want to mess up the Pathfinding even more? _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 23, 2014 3:41 am Post subject:
Stupid pathfinding? I'll be honest, still better than ZH's. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
if people build normal sized voxels there would be no problem. once you start going crazy the game changes..... MO is the exception to the rule since i played this mod way back _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
if people build normal sized voxels there would be no problem. once you start going crazy the game changes..... MO is the exception to the rule since i played this mod way back
Kinda hard if you want to have "Epic" Units or just large-scale units like Transport Helicopters or the Kirov Airhsip. _________________ ~ Excelsior ~ QUICK_EDIT
Yeah, personally I have been working on some full 255 length tanks for a while now... the problem with them is finding the right balance in between too little detail and too much detail.
On the other hand, I love epic units...
EDIT: I just noticed that your bunker cameo is from Condition Red QUICK_EDIT
Yeah, personally I have been working on some full 255 length tanks for a while now... the problem with them is finding the right balance in between too little detail and too much detail.
On the other hand, I love epic units...
EDIT: I just noticed that your bunker cameo is from Condition Red
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