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Voxel To prevent nesting
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Jul 20, 2014 11:18 am    Post subject:  Voxel To prevent nesting
Subject description: Graphical Question
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Voxels Nesting block



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 20, 2014 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aside from using a smaller scale for voxels nothing you can do.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Jul 20, 2014 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add to Ares!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jul 20, 2014 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's nothing to do with that because the engine thinks in cubes regarding units and buildings. You can't just change that.

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=======================
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jul 20, 2014 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excuse my offtopic question, but what does the "Airfield Upgrade" do, Bysc?

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Jul 20, 2014 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
Excuse my offtopic question, but what does the "Airfield Upgrade" do, Bysc?


Not exactly an upgrade rather expansion

P.S Paint Level 9999



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sun Jul 20, 2014 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another thing, WHY SO MANY WALLS

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 20, 2014 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Add to Ares!

Do you have any idea/suggestion how to solve it in a realistic way?
Because things like UnitFoundation that works like Foundation for buildings so the adjacent cells can't be occupied would be like asking for shader support or a render engine for 3ds models.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 20, 2014 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game uses tiles, so things overlap when they are visually larger.  This is a side-effect of the game being tile based.

In fact, overlapping units is an issue in 3D games too.  Maybe this is because most devs accept that some realism corners need to be cut in order to keep the gameplay experience smooth and enjoyable.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jul 20, 2014 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!

Besides if we 'somehow' mustered in unit foundations, we'd have MAJOR pathfinding problems, so to fix one problem, we would just get another far worse one apart from the fact the game design from start intentionally built it wrong in this case as its easier for pathfinding to ignore it than do it properly ironicly and too many games 2D or 3D have same issue.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sun Jul 20, 2014 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

In order to remove this you'd first need to remove the tile system or add a tag such as [TechnoType] Clearance = number

This would mean that the tank would need a clearance of X and then you could also have a tag called Clearance.Type = 0,1 or 2

0 would be Vehicles, meaning vehicles only can't pass
1 would be infantry, meaning infantry only can't pass
2 would be all, meaning nothing can pass

I think this could work but it's most likely an unnecessary feature, although it would be nice...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jul 21, 2014 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It could be done, but you would have to change the system to read leptons for vehicle types instead of cells. Have fun coding that #Tongue

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon Jul 21, 2014 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

hahahhaha no >Sad

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Jul 21, 2014 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
Another thing, WHY SO MANY WALLS


I love Walls



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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Jul 21, 2014 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!


Really? As if you don't have the self glorified PPM intelligence to back up your gloated ego from your past posts in your attempts to have a human conversation, discussion or an argument with me?

I gave up trying to have a serious discussion on here a long time ago as everyone is too serious and critical to the point of socially awkward condescending behavior. Now I just post silly things that side step your realizations about trolling and go straight for the ego. Such righteous lot ye are, can't even socialize properly anymore. Too bad no one here respects others like normal people would, it would make it easier to respect you guys and to contribute to ppm.

Seems like calling people idiots for not being as knowledgeable in certain areas seem to be the way instead of realistic impressions of "hey this guy is actually trying to make something, but probably doesn't have the time to learn everything in the z-typing world so he could sound like a smartass on the forum".


@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself.

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Mon Jul 21, 2014 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That makes absolutely no sense. I mean, seriously? "I gave up trying to have a serious discussion on here a long time ago as everyone is too serious". Whut?

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jul 22, 2014 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you should read the rest of it to understand WHAT they are being serious about.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 22, 2014 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself.


The graphical renderer is a complete subclass on it's own. I doubt this is the case.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Josh Is 25% Larger
Vehicle Drone


Joined: 17 Apr 2013

PostPosted: Tue Jul 22, 2014 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
ApolloTD wrote:
I think people know to ignore DARTzO by now with his nonsense suggestions being totally unqualified on the background of the issue. Yeah that works, just say FIX IT SANTA!


Really? As if you don't have the self glorified PPM intelligence to back up your gloated ego from your past posts in your attempts to have a human conversation, discussion or an argument with me?

I gave up trying to have a serious discussion on here a long time ago as everyone is too serious and critical to the point of socially awkward condescending behavior. Now I just post silly things that side step your realizations about trolling and go straight for the ego. Such righteous lot ye are, can't even socialize properly anymore. Too bad no one here respects others like normal people would, it would make it easier to respect you guys and to contribute to ppm.

Seems like calling people idiots for not being as knowledgeable in certain areas seem to be the way instead of realistic impressions of "hey this guy is actually trying to make something, but probably doesn't have the time to learn everything in the z-typing world so he could sound like a smartass on the forum".


@Ontopic, I understand it would be complicated to say the least, but ain't there a way to use the voxel bounds from the HVA/VXL file itself.

If you are not a voxel or shp contributor, you are going to get bashed whenever you write an incorrect statement.
Also, Apollo is famous for personal attacks on community members.
I really dont know what hes problem is, but I suspect it's depression and hatred towards life.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jul 22, 2014 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Josh Is 25% Larger wrote:
If you are not a voxel or shp contributor, you are going to get bashed whenever you write an incorrect statement.
Also, Apollo is famous for personal attacks on community members.
I really dont know what hes problem is, but I suspect it's depression and hatred towards life.



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jul 22, 2014 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol ^

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 23, 2014 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The only workaround is making things smaller.

And... REALLY? REALLY?!!

You want the thing that makes the newer CnC Titles (IMO) more annoying to amass units with. Traffic Jams with your own units. Plus with how stupid the pathfinding is on the older titles you want to mess up the Pathfinding even more?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 23, 2014 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Stupid pathfinding? I'll be honest, still better than ZH's.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Jul 24, 2014 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

if people build normal sized voxels there would be no problem. once you start going crazy the game changes..... MO is the exception to the rule since i played this mod way back

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 24, 2014 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
if people build normal sized voxels there would be no problem. once you start going crazy the game changes..... MO is the exception to the rule since i played this mod way back


Kinda hard if you want to have "Epic" Units or just large-scale units like Transport Helicopters or the Kirov Airhsip.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Thu Jul 24, 2014 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, personally I have been working on some full 255 length tanks for a while now... the problem with them is finding the right balance in between too little detail and too much detail.

On the other hand, I love epic units...

EDIT: I just noticed that your bunker cameo is from Condition Red #Tongue

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Jul 24, 2014 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
Yeah, personally I have been working on some full 255 length tanks for a while now... the problem with them is finding the right balance in between too little detail and too much detail.

On the other hand, I love epic units...

EDIT: I just noticed that your bunker cameo is from Condition Red #Tongue


Better than cameo ı could not find Smile

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Thu Jul 24, 2014 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

WHAT HAPPENED TO YOUR I

ITS HEAD GOT CHOPPED OFF

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