Posted: Tue Jul 29, 2014 12:44 am Post subject:
Rewire Update #14
Subject description: DEAD!? NOPE.AVI
Update #14
You may have noticed that the Rewire team members have talked about OpenRA lately and not really even mentioning the Yuri’s Revenge version of the mod.
Despite the fact we are porting Rewire to OpenRA, Rewire for Yuri’s Revenge has NOT been canceled. :]
Almost all work done for the OpenRA version of the mod are compatible with Yuri’s Revenge so both mods will use the same assets with the exception of the transparent and alpha based lighting effects, which due to lags caused by alpha images, can’t be added to the YR version of the mod. :’(
As of yesterday we have worked on various assets, Gangster worked on making the active animations and I worked on a few buildups, together we also worked on various special effects.
At the same time we have been playing around with the OpenRA version of the mod, checking out the features, as well as the undoubtedly beautiful voxel rendering
Earlier today I brought upon a discussion on the Mental Omega IRC channel about the cameos.
Apparently there are people that prefer a TS like background, some that prefer the new digital BG I made, and some that prefer a actual background, so would be nice to hear what you prefer and maybe get on a common ground on this subject.
Think that about wraps it up for now.
tomsons26lv _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
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All those animations are simply amazing, you guys never cease to impress. The same goes for OpenRA's voxel rendering engine if I didn't know any better I'd have thought the AAPC was an SHP unit. _________________
"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."
Excellent work.
And those voxels are rendered so beautiful. wow.
concerning cameo background:
For a TS mod it needs the TS background.
Is the text above the cameo rendered by the OpenRA engine? Right now it looks blurry due to anti-aliasing. You should keep it without AA if possible.
DaRTzO wrote:
Beautiful, though the active animations seem too fast.
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Tue Jul 29, 2014 10:30 am Post subject:
Im 50% for the digital one and 50% for the real one, ztype vanilla one! _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Beautiful, though the active animations seem too fast.
If i had let them be posted as Gangster saved them they all would go in a bone grinding speed
If it really feels too fast i can try longer frame delays in the next previews,thanks for the feedback.
Lin Kuei Ominae wrote:
concerning cameo background:
For a TS mod it needs the TS background.
Is the text above the cameo rendered by the OpenRA engine? Right now it looks blurry due to anti-aliasing. You should keep it without AA if possible.
Hmm, no that's just pasted from my PSD, the text is pixel based and has no AA only a shadow under it like RA2's to make it stand out more
ORA shows the name and description in a popup under the sidebar, so the one with text was meant for YR just in case if people start asking for cameos with text.
On a different note, how does the cameo sharpness look, not too oversharpened?
Still need to figure out how did WW get their RA2 cameos so sharp _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
The active animations look to fast, especially all the flashing lights on the tech centre and stuff
Also the cameos for Rewire imo should be like the TS Beta cameos or RA2/RA1 cameos (if its not too much work)
The release TS cameos are really ugly
I remember Gangster made some great cameos for TS a while back which would be perfect!
And if u didnt feel like re-rendering all the buildings you have made for the cameos, then alot of the unit/building renders have been release now anyway, which you could use. _________________ QUICK_EDIT
I must give props to the OpenRA team for their voxel rendering system. Because tbh, that's some freaking amazing looking stuff... It's too bad that my current computer can't handle OpenRA yet it can handle BF4 at full graphics... Computers confuse me occasionally. QUICK_EDIT
I must give props to the OpenRA team for their voxel rendering system. Because tbh, that's some freaking amazing looking stuff... It's too bad that my current computer can't handle OpenRA yet it can handle BF4 at full graphics... Computers confuse me occasionally.
Posted: Tue Jul 29, 2014 7:06 pm Post subject:
100 digital
I vote 100% for digital version...for cameos...
...And I agree with slightly bigger cameos...
Wow for OpenRA's voxel renderer!!! I really surprised..
Remastering Old Games with modern graphic always fascinating...
Holy shit OpenRA looks gorgeous... OpenRA, the voxels, SHPs, everything. WTF. Your work is amazing.
wow. Just to be clear the OpenRA devs aren't going to ditch their vanilla TS mod for Rewire, right? No offense, the assets here are gorgeous, but I know mods don't always get completed all the time or take forever to get done... and some of us just wanna play like its 1999 again. _________________ Victory! QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Tue Jul 29, 2014 10:55 pm Post subject:
Actual background for cameos would be awesome.
The Obelisk looks small for some reason, compared to the laser and the SAM site, and the radar dish - I have in my mind the TS obelisk of Light being as big as a base structure such as the radar, where as right now it is much smaller than that. _________________ Destroy to create. All for the hunt to dominate!
@Volgin no, we will ship vanilla TS.
(unless this decision is changed in which case I will be very sad and probably make a vanilla TS mod available)
@DaRTzO and Volgin, you are more than welcome to create a classic mod for those who want to replay the originals.
Don't be scared to ask for help, we don't bite much. _________________
Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!
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