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 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
Update #15
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Aug 04, 2014 6:11 pm    Post subject:  Update #15
Subject description: MORE REVIEWS
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Update #15

Quick update...




 
 
 







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Last edited by Gangster on Mon Aug 04, 2014 8:25 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 04, 2014 6:14 pm    Post subject: Reply with quote

The Con Yard looks absolutely fantastic. Obviously the crate shouldn't appear / disappear though but it looks beautifully detailed. I like how the MCV turns into the crane, though perhaps it shouldn't just slide across like that.
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Aug 04, 2014 6:51 pm    Post subject: Reply with quote

amazeballs
also agree with what Omega says
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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon Aug 04, 2014 7:44 pm    Post subject: Reply with quote

Just something that I personally would like is if the Radar dish didn't seem to appear out of nowhere and instead have that classic pinwheel-style effect.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Aug 05, 2014 12:43 am    Post subject: Reply with quote

I agree with Omega and gistop, the radar was the one I noticed the most, being the weirdest.

Also the black below the rail grid on the factory roof looks a bit weird.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 05, 2014 1:16 am    Post subject: Reply with quote

Are you also changing the facing of turrets on startup?

The EMP Cannon might have a problem with how its facing SE instead of NE
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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Tue Aug 05, 2014 7:25 am    Post subject: Reply with quote

Epic stuff
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Aug 05, 2014 7:37 am    Post subject: Reply with quote

The WF buildup jitters around a lot :/

Liking everything else though.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 05, 2014 8:36 am    Post subject: Reply with quote

I'm not that fond of the buildups of radar and warfactory which use basically only one scale-z modifier on the whole building to make it "pump up" from ground or raise from ground through an invisible barrier.
Better would be a Slice-Modifier and then animating the slice-plane to move up. Simple, yet very effective, nice detailed and much more realistic.

See the right one how the slice-modifier works.

The conyard buildup is excellent and all other graphics and details are very nice too.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue Aug 05, 2014 9:42 am    Post subject: Reply with quote

While I don't agree with LKO in a way - the styles are pretty good for C&C - the huge grey cylinder on top of the warfactory pops up annoyingly in the buildup.

I can even hear the blumph soundeffect associated with such...
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