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Rewire Update #14
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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Jul 29, 2014 12:44 am    Post subject:  Rewire Update #14
Subject description: DEAD!? NOPE.AVI
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Update #14

You may have noticed that the Rewire team members have talked about OpenRA lately and not really even mentioning the Yuri’s Revenge version of the mod.
Despite the fact we are porting Rewire to OpenRA, Rewire for Yuri’s Revenge has NOT been canceled. :]
Almost all work done for the OpenRA version of the mod are compatible with Yuri’s Revenge so both mods will use the same assets with the exception of the transparent and alpha based lighting effects, which due to lags caused by alpha images, can’t be added to the YR version of the mod. :’(
As of yesterday we have worked on various assets, Gangster worked on making the active animations and I worked on a few buildups, together we also worked on various special effects.










At the same time we have been playing around with the OpenRA version of the mod, checking out the features, as well as the undoubtedly beautiful voxel rendering



Earlier today I brought upon a discussion on the Mental Omega IRC channel about the cameos.
Apparently there are people that prefer a TS like background, some that prefer the new digital BG I made, and some that prefer a actual background, so would be nice to hear what you prefer and maybe get on a common ground on this subject.


Think that about wraps it up for now.
tomsons26lv

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Tue Jul 29, 2014 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

That Obelisk and EMP cannon is awesome!

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Jul 29, 2014 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

All those animations are simply amazing, you guys never cease to impress. The same goes for OpenRA's voxel rendering engine if I didn't know any better I'd have thought the AAPC was an SHP unit.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jul 29, 2014 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

OpenRA's voxel renderer is already just gorgeous.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Tue Jul 29, 2014 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Bloody glorious.

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Matthias M.
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Joined: 15 Jun 2012
Location: Germany

PostPosted: Tue Jul 29, 2014 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread


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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jul 29, 2014 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful, though the active animations seem too fast.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 29, 2014 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work. Rating 10 out of 10! Perfect!
And those voxels are rendered so beautiful. wow.

concerning cameo background:
For a TS mod it needs the TS background.
Is the text above the cameo rendered by the OpenRA engine? Right now it looks blurry due to anti-aliasing. You should keep it without AA if possible.

DaRTzO wrote:
Beautiful, though the active animations seem too fast.
For that exist ini/yaml keys to slow them down.

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Ickus
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PostPosted: Tue Jul 29, 2014 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, lovely work, and indeed the voxels look amazing. Looking forward to this. =)

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Tore
Plasma Trooper


Joined: 15 Jun 2006
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PostPosted: Tue Jul 29, 2014 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant stuff!

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Jul 29, 2014 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Im 50% for the digital one and 50% for the real one, ztype vanilla one!

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tomsons26lv
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Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Jul 29, 2014 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Beautiful, though the active animations seem too fast.

If i had let them be posted as Gangster saved them they all would go in a bone grinding speed  Laughing
If it really feels too fast i can try longer frame delays in the next previews,thanks for the feedback.

Lin Kuei Ominae wrote:

concerning cameo background:
For a TS mod it needs the TS background.
Is the text above the cameo rendered by the OpenRA engine? Right now it looks blurry due to anti-aliasing. You should keep it without AA if possible.

Hmm, no that's just pasted from my PSD, the text is pixel based and has no AA only a shadow under it like RA2's to make it stand out more
ORA shows the name and description in a popup under the sidebar, so the one with text was meant for YR just in case if people start asking for cameos with text.

On a different note, how does the cameo sharpness look, not too oversharpened?
Still need to figure out how did WW get their RA2 cameos so sharp  Confused

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Tue Jul 29, 2014 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

That's very good looking. The level of detail is insane. Also, original TS style cameos or DEFF!

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 29, 2014 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff.

The active animations look to fast, especially all the flashing lights on the tech centre and stuff

Also the cameos for Rewire imo should be like the TS Beta cameos or RA2/RA1 cameos (if its not too much work)
The release TS cameos are really ugly

I remember Gangster made some great cameos for TS a while back which would be perfect!
And if u didnt feel like re-rendering all the buildings you have made for the cameos, then alot of the unit/building renders have been release now anyway, which you could use.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Tue Jul 29, 2014 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG that voxel rendering, it's simply beautiful.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jul 29, 2014 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Martin Killer wrote:
OMG that voxel rendering, it's simply beautiful.


Am I the only one who just sees pixellated blurry voxels?

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jul 29, 2014 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lookin' good. Smile Since it's also be made for OpenRA engine could the cameos be slightly bigger?

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Wolven
Soldier


Joined: 22 Apr 2008
Location: United Kingdom

PostPosted: Tue Jul 29, 2014 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

God damn that's sexy, keep up the good work.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jul 29, 2014 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must give props to the OpenRA team for their voxel rendering system. Because tbh, that's some freaking amazing looking stuff... It's too bad that my current computer can't handle OpenRA yet it can handle BF4 at full graphics... Computers confuse me occasionally.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jul 29, 2014 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks awesome. Both Rewire and OpenRA.

gistop wrote:
I must give props to the OpenRA team for their voxel rendering system. Because tbh, that's some freaking amazing looking stuff... It's too bad that my current computer can't handle OpenRA yet it can handle BF4 at full graphics... Computers confuse me occasionally.

You could contact the OpenRA team, explain the problem and see if they could help. The last time I tried it, OpenRA wasn't demanding at all.

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Tue Jul 29, 2014 7:06 pm    Post subject:  100 digital Reply with quote  Mark this post and the followings unread

I vote 100% for digital version...for cameos... Very Happy
...And I agree with slightly bigger cameos... Smile
Wow for OpenRA's voxel renderer!!! I really surprised.. Surprised
Remastering Old Games with modern graphic always fascinating...

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Rating 9 out of 10

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Jul 29, 2014 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit OpenRA looks gorgeous... OpenRA, the voxels, SHPs, everything. WTF. Your work is amazing.

wow. Just to be clear the OpenRA devs aren't going to ditch their vanilla TS mod for Rewire, right? No offense, the assets here are gorgeous, but I know mods don't always get completed all the time or take forever to get done... and some of us just wanna play like its 1999 again.

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Chrono
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PostPosted: Tue Jul 29, 2014 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing visuals. Congratulations on the work.

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Jul 29, 2014 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actual background for cameos would be awesome.

The Obelisk looks small for some reason, compared to the laser and the SAM site, and the radar dish - I have in my mind the TS obelisk of Light being as big as a base structure such as the radar, where as right now it is much smaller than that.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jul 29, 2014 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
some of us just wanna play like its 1999 again.


Most of OpenRA mods have many differences to the originals, so I guess  what some want doesn't matter. :/

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Jul 30, 2014 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow o_O, this is a madness Smile

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Jehal
Vehicle Driver


Joined: 05 Jan 2013

PostPosted: Thu Jul 31, 2014 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Amazing work. I'm hyped!

I'm really looking forward to follow the progress on this.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 31, 2014 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Volgin no, we will ship vanilla TS.
(unless this decision is changed in which case I will be very sad and probably make a vanilla TS mod available)

@DaRTzO and Volgin, you are more than welcome to create a classic mod for those who want to replay the originals.
Don't be scared to ask for help, we don't bite much.

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Code_Man
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PostPosted: Tue Aug 05, 2014 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no way to overstate the awsomness of this work.

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