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 Forum index » Featured Projects » D-Day
Calculating Damage= values
Moderators: Mig Eater
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gameaddict11707
Light Infantry


Joined: 15 Jul 2011

PostPosted: Fri Aug 15, 2014 8:16 pm    Post subject:   Calculating Damage= values
Subject description: How do you do it?
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MigEater, I was wondering: How do you calculate the Damage= values of your units' weapons when implementing them in D-Day? It's easy to see things like Speed=, ROF=, things like that since they're "tangible" values in real life. But, when looking at just the muzzle velocity or muzzle energy alone for a weapon, it doesn't seem to match with its in-game equivalent.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 15, 2014 9:36 pm    Post subject: Reply with quote

He's 150 years old and has several clones of himself. Each took part in a different country in all wars in history of D-Day, so he has first hand infos about the effectivity of all the units that ever saw the battlefield.
Hint: since he has clones of himself, he is also able to produce that many excellent units and buildings in that short amount of time Wink
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Aug 15, 2014 10:46 pm    Post subject: Reply with quote

I use weapon penetration test results to calculate a weapons damage and range. However the results can vary between different tests, some weapons were also never tested, so sometimes I have to take an educated guess.
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gameaddict11707
Light Infantry


Joined: 15 Jul 2011

PostPosted: Fri Aug 15, 2014 11:03 pm    Post subject: Reply with quote

I see. That's sort of what I was thinking, like how far the round could penetrate its intended target at that "ideal" range between point-blank and its max effective range, since it varies like you said.

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