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 Forum index » Featured Tools » OS SHP Builder » Suggestions
Zero based frame index
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 21, 2014 3:01 pm    Post subject:   Zero based frame index Reply with quote

Since the game and XCC Mixer are zero based, it would be good if SHP Builder is that too.

Especially when creating sequences in art.ini, SHP Builder can confuse you with the +1 frame index.

Thus the first frame should have index 0, not 1.
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011
Location: Sileby, Leicestershire, UK

PostPosted: Thu Aug 21, 2014 4:40 pm    Post subject: Reply with quote

I agree. I always forget this when using Shp Builder

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 21, 2014 5:13 pm    Post subject: Reply with quote

It should require me to write half of the program's code to make it work properly. Definitely, out of my plans for now, I'm sorry.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 21, 2014 5:47 pm    Post subject: Reply with quote

can't you just make it a visual thing?
e.g. Make the NumericUpDownControl in the main interface zero based and internally add +1 to the framenumber of the control.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Parasite03
Cyborg Artillery


Joined: 23 Jul 2013
Location: Russia

PostPosted: Thu Aug 21, 2014 9:50 pm    Post subject: Reply with quote

Or just make the displayed values be -1.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 21, 2014 11:36 pm    Post subject: Reply with quote

Even the visual thing is affected by many tools.

As I constantly say, OS SHP Builder's code is horrible in many things. This is one of them.

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