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Coral Lagoon (2) [Huge]
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Aug 22, 2014 5:26 pm    Post subject:  Coral Lagoon (2) [Huge]
Subject description: Ported from Advance Wars
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Coral Lagoon is a classic map from the Advance Wars series. I recreated it on an 8x scale (16x15 to 128x128). It's probably a bit large for a 1v1 map, but the shape of the map complicates making it 2v2 unless it's shared spawns.

Preview:


Basis:

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Aug 23, 2014 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 23, 2014 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh, why're there no shores where to land with naval transports?

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Sat Aug 23, 2014 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Because AdvanceWars doesn't deal in beaches?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Aug 24, 2014 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Advance Wars has shores.

This particular map doesn't. It doesn't even have ports, for that matter, but I'm not about to disable navy yards/sub pens.

I may add some stretches of shore, just there are more ways to attack with land vehicles

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Aug 24, 2014 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems like lower right corner player starting have more advantages due to wider area and more access to resource fields whereas the opposite side have one way and not very many access to resource field.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Aug 25, 2014 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The map isn't supposed to be symmetrical, and it did slightly favor the Blue team in AW. As for your concerns, I addressed most of them in a recent edit of the map.

-Left spawn was moved up and to the right; right spawn was moved down and to the right...
-The second closest gem field to the left spawn has been made much larger...
-Right spawn's forest facing the lagoon stretches toward the road now (less of a straight path to the middle of the map) and one opposite it has a path running along the cliff-side

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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