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 Forum index » Featured Projects » D-Day » D-Day News
Japanese Anti-Tank guns.
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 23, 2014 7:54 am    Post subject:   Japanese Anti-Tank guns. Reply with quote

Today's news post focuses on Japanese Anti-Tank defences, which range from the inadequate, the opportunistic and the mighty.  

To see more information and photos of these guns click on the images to go to their Wiki pages.

Type 1 47mm


Work on Japan's first indigenous anti-tank gun design started in 1937 with several experimental prototypes built, none were put into production though because of inadequate performance. Following the defeat of Japanese forces to the Soviets During the Nomonhan Incident in 1939 interest in a new anti-tank gun resurfaced. Work on the design continued over the next few years and was finally completed in 1941 and standardised as the Type 1 47mm, production started in 1942 and it was deployed into service during 1943. By then the Allies had introduced newer tank designs witch the Type 1 was unable to effectively defeat, however with no other anti-tank guns available it continued to be used until the end of the war.

Available Pre & Early war.

Type 90 75mm


Designed in 1930 the Type 90 75mm was a field gun based on a French Schneider cannon, the design was an effective weapon but expensive and very complex to build and maintain. It was originally designed as a field gun/light artillery but during the later stages of the war the Type 90 was also successfully used as an anti-tank gun, being one of the few weapons that could effectively defeat the newer Allied tanks. In light of this the weapon was modified and used in the Ho-Ni and Chi-Nu tanks.

Available Mid & Late war.

Type 5 105mm


The Type 5 was an experimental anti-tank gun developed in 1945 during the closing stages of WW2, the Japanese had planned to use this weapon in the Type 5 Ho-Ri tank destroyer but the war ended before a prototype of the Ho-Ri was built.

Available Post war.
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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Sep 23, 2014 1:16 pm    Post subject: Reply with quote

Yay! More D-Day stuff!

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Tue Sep 23, 2014 3:36 pm    Post subject: Reply with quote

Sexy. I'm assuming that it'll feature ghost crews? Or will it actually get little dudes lugging ammo around?
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 23, 2014 3:40 pm    Post subject: Reply with quote

I'm currently learning how to make infantry in 3DS, once I've got the hang of it I'll work on adding crews to these (and other) guns.
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Mortecha
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Joined: 30 Nov 2006
Location: Australia

PostPosted: Wed Sep 24, 2014 12:30 am    Post subject: Reply with quote

Looking good Mig!
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 24, 2014 10:27 am    Post subject: Reply with quote

Closest I think atm is giving it an active anim where infantry are lugging ammo and putting it nearby the turret. And the Turret having a seat for the soldier to fire from.
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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Sep 24, 2014 10:39 am    Post subject: Reply with quote

Infantry manning the turret? Or just a soldier that is part of the turret....
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Sep 24, 2014 10:55 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Closest I think atm is giving it an active anim where infantry are lugging ammo and putting it nearby the turret. And the Turret having a seat for the soldier to fire from.


This with Operator logic. I'd so see it. Very Happy
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Sep 25, 2014 12:21 pm    Post subject: Reply with quote

I'll make the infantry part of the turret & give it a long firing anim with them reloading it etc.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 25, 2014 1:13 pm    Post subject: Reply with quote

I can only see that working if you "cut" down the Turret Facings to 8 though since atm... there's still isn't a 32-facing hack for gunfire Anims
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Mig Eater
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PostPosted: Thu Sep 25, 2014 8:44 pm    Post subject: Reply with quote

True but you can still use 32 facings for the rotation. Now that we are discussing this I really want to try it out but I have more important things to work on atm :/
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