Some beautiful work in this topic! _________________ Recently removed my stuff from PPM
You can find all of my old work, and all of my new work at my website. QUICK_EDIT
just some updates, nothing fancy
tried my hand at unwrapping the warfactory and i think it turned out quite well. also changed the power plant a little.
the central structure's design comes from here _________________ <----- Clickable QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Sep 03, 2014 3:24 am Post subject:
These vents could be used as upgrades... _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
At first i thought the warfactory is showing some kind of water effect, with the grey washed out colored part being the under water area, and the rest being the part above the water line.
I think the grey material should be a tad more gritty and detailed.
I'm not a fan of the 3 small pipes coming out of the fans side on the powerplant. They look too asymmetric/ unclean placed. A tad more details like some lamps on the warfactory could help too.
Other than that, the buildings look quite nice. The warfactory with the many smaller details looks best. _________________ SHP Artist of Twisted Insurrection: Nod buildings
thanks LKO, i always appreciate your criticism. i'll keep those points in mind the next time i fiddle around with these buildings. _________________ <----- Clickable QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Oct 24, 2014 10:30 am Post subject:
Looks damned cool. Is that RA2 or something else? I don't recognize the terrain... _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
The terrain detail is great.
Also very nice improvements on the WF.
Though i just noticed, shouldn't the top be able to open for those flying VehicleTypes?
The top bar with the 2 fans on the roof has a very rough concrete looking texture. I think for a part that is on the roof, a more lightweight looking material like metal plates would look more realistic.
Something that i like to add to my WFs, are small windows on the side. So when a unit is ready, you can see it behind the windows and thus giving the WF some nice depth effect.
Since you basically still have lots of space, you might want to add such a window too.
A classic recurring design element on WFs is a smokestack, which you might also want to add. e.g. replace the rear 2 vents with 2 smokestacks. a few cables and pipes on the roof could also add some more detail.
I'm not a fan of remap colored stripes, that look like they are pasted on the texture just for the sake of having remap (also like someone wanted a racing stripe on building, that would never have any of these funky design elements in reality).
Thus i gave my TI buildings animated stripes for the remap, so they at least have something fancy.
Maybe you want to remove the remap stripe and instead make the animated lamps glow in remap colors. Then the lamps would fulfill 2 jobs and you wouldn't need the racing stripe anymore, which gives you space for other details, like small windows. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The poor lighting lets it down building wise, it looks all the same from every direction feelingless lifelessly cold apart from those animating lights. QUICK_EDIT
While the remap stripes are kind of bland, all of his buildings have it so it at least matches the rest and that's really all that matters (though the stripes aren't really lined up exactly).
What I have an issue with is the textures. Here you have these great looking textures and terrain, but then you have this drab, boring RA2 lighting. If you're going to redo everything, I implore you to redo the lighting as well, as it doesn't match the quality of everything else. To match the texture quality, you'd have to use at least 3 bounces, 5 if you want to match the terrain, and a new universal sun (1 sun not 3 as RA2 has). I think your buildings would look so, so much better with the lighting to match the textures. Something that shows the detail of the building, even if this latest one could use a little more of it.
Also, the exit strip seems a little long and there's a piece of yellow next to it that goes with the lighting Overall still a nice job though. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
i wouldn't call it "wrong lighting", since it's supposed to match exactly RA2's lighting, which it does.
However if you make a total conversion, then you should scrap the bad RA2 lighting and use indeed a much better lighting.
Ambient Occlusion (Advanced Lighting in 3ds max) really can improve things a lot. Though then you also have to give the materials more attention, as specular level, reflection maps, bumpmaps etc need to be set up well, so the improved lighting can really give the best results. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Necroposting but surely it's a shame that so many SHPs and Voxels intended for public release never were so because of excessive perfectionism or the authors got bored asn never posted them... the community should be more sup´portinve of incomplete or flawed releases, rather than always demanding perfection which often gets us nothing, IMO. _________________
I believe that the author has completely disappeared or even deceased because he hasn't been active since summer of 2014 (including Facebook), so it is impossible to get these assets published. QUICK_EDIT
i was far away from civilization, went to our village. it is a place where people still use cow poop and chop wood to light fire to cook food _________________ <----- Clickable QUICK_EDIT
I can tell you put a ton of effort into that last conyard, it looks amazing! _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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