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Promotional screenshots
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Nov 07, 2014 4:08 pm    Post subject:  Promotional screenshots Reply with quote  Mark this post and the followings unread

Me and Bittah playing Reunification's Co-Op version.

The mission itself shares many similarities with the singleplayer version, so it'll feel familiar for players who have played the SP version. However, this Co-Op version is also different in many ways, meaning that it's still an unique mission.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Nov 11, 2014 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another co-operative mission. In this one you're free to pick your side instead of being forced to play as a specific side.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 11, 2014 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to slightly change the description of the latter mission, since it allows playing as Nod against Nod #Tongue Just replace the word "Nod" with "The enemy" and it's already more universal.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Nov 11, 2014 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The enemy that you need to destroy is always Nod however.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 11, 2014 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but this way you can avoid the briefing from confusing players who choose Nod. Even though the enemy AI is using Nod equipment, it could be a splinter faction or something like that. Hence I intentionally left the identity of the enemy ambiguous.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Nov 11, 2014 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

In that case "Nod has" could be changed to "Nod forces have". I personally think it's better if the identity of the enemy is mentioned in the briefing (that way you get an idea of what you're up against, without having to try the mission first).

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Nov 11, 2014 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those power plants in the first screenshot look like they were copied and pasted.. almost as if they were levitating.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Nov 21, 2014 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Two Extreme AIs having a fight.



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Nov 21, 2014 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Dat lightpost artwork... you might wanna fix that.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 21, 2014 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

DTA could use a complete new alpha lightpost. Those TS ones don't really fit.
The question is, how would such a lightpost look to fit into the TD style?
If this is done, a new smoother alphaimage could be done as well.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Nov 21, 2014 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Regular street lamps would be barely visible in DTA's scale, so it should be something like a floodlight tower or a searchlight.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Dec 14, 2014 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

This is awesome. We're currently the clear #3 game on CnCNet 5 and aren't that far from TS.



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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 14, 2014 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, DTA was quite active on CnCNet today.
I do wonder why there are people still playing TD though Razz



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 14, 2014 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

lol
(passworded)
(passworded)
(passworded)
(passworded)
no fucking password Laughing

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 14, 2014 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh. #Tongue

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Jan 14, 2015 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

-



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Jan 15, 2015 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Meh. #Tongue

Still meh? #Tongue



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jan 16, 2015 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

"Meh" is in regards to you having more active players than me. :'(

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jan 16, 2015 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

And today we have an even larger lead Wink Maybe you'll also get some players when you release the new client #Tongue



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Aug 21, 2015 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Screenshots from a new co-op Commando mission. Sneak and kill your way into the Temple of Nod, plant some C4 inside, and get out.



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Your target.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 21, 2015 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice dense forest.
Sounds like an interesting mission.
Though i would have preferred them to start on different locations, with maybe a river of cliff separating the players. Thus one on one side has to kill a powerplant to open the way for the other player on the other side. Like one can't progress without the other.
Usually when players start next to each other, it turns out into a "who can kill more" battle.

Do all players (allies and soviets too) get a commando? Could be nice to see a tanya+commando team, though volkov+cyborg could be massive OP.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Aug 21, 2015 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a GDI mission. At least on Hard mode this mission is difficult enough that you are forced to do teamwork, otherwise you're dead. In other words, if it turns into a "who can kill more" battle, you'll likely both get overwhelmed by enemy forces and die.

To make it possible to win against vehicles, the commandoes also have small cannons (significantly weakened Volkov cannons, in both range and firepower) in addition to snipers and C4.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Sep 19, 2015 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Online player count rising again Smile



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 21, 2015 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That BOU_BRYGG_TSO player hosted this game already Friday (a day before you took the screenshot) and I think it is still hosted.
I wonder how someone can forget (s)he is hosting a game for several days, and also keep the PC running for several days, without reboot or shutdown.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Jan 30, 2016 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some romantic city scenery, showcasing the new pavement and paved road assets that allow mappers to create bigger and much more convincing cities. You might also be able to spot a large-ish crater, made by Nooze, and some high-quality new trains, made by Lin Kuei Ominae.



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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Fri Mar 25, 2016 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking sweet!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 26, 2016 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Those trains look better than I remembered!

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Sep 15, 2016 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's the easiest way to get past two rivers that are heavily fortified with Tesla Coils and Soviet tanks?

You'll find out the answer in a new Allied single-player mission "River Raid" in DTA 1.15.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 15, 2016 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

^Rampastein wrote:
What's the easiest way to get past two rivers that are heavily fortified with Tesla Coils and Soviet tanks?

Nukes, lots of Nukes. Works always. Nukes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 16, 2016 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like you'll have to be satisfied with a mere Phase Transport, Lin #Tongue

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Wed Nov 09, 2016 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some endearing village scenery with new civilian buildings created by Nooze.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Dec 10, 2016 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

An image of a certain campaign that we're remaking.



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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sat Dec 10, 2016 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that the first RA ant mission?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Dec 10, 2016 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you make a Tiberian Sun mod for DTA.

Units scaled down and .shp and DTA terrain etc  Razz

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drive
Grenadier


Joined: 11 May 2013
Location: In a moving Trompete.

PostPosted: Thu May 11, 2017 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Commander, we found a new battle ground.

EVA: Sending a GPS image of the area.



Just a notice the map is 80% finished.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Sep 09, 2017 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another screenshot of a certain campaign we're remaking.


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 10, 2017 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I like how I'm looking at immediately recognizable maps, only they've been rotated by 45 degrees #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 10, 2017 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

just noticed: why are there Allies using GDI tech or GDI having Allies buildings?
Is this strange tech mix explained in the briefing?

The flame thrower infantry, being neither GDI nor Allies tech, is strange too.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 10, 2017 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

When Giant Insects come invading and threaten humanity I guess they decide to set aside differences...

Or the Missions use a custom loadout of equipment.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Sep 10, 2017 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
just noticed: why are there Allies using GDI tech or GDI having Allies buildings?
Is this strange tech mix explained in the briefing?

The flame thrower infantry, being neither GDI nor Allies tech, is strange too.

There is no mention of this in the original briefings and while the original missions obviously didn't have GDI defenses, they did give the player access to only GDI-like units (there you have access to units like the Grenadier and Mammoth Tank for example, while the Light Tank is unbuildable). Additionally the player's faction color is Gold rather than blue in that mission, which further indicates that your faction is meant to represent GDI (or a transition from Allies to GDI) rather than the original Allied faction.
So for DTA I decided to take it one step further and give the player access to GDI defenses instead of Allied ones and also replaced the Ranger and the V2 with their GDI equivalents (the Humm-vee and the Rocket Launcher).

Only the flamethrower infantry is an anomaly, but I guess you could say that while GDI has the tech, they just like the US army stopped using it because of ethics and lack of effectiveness in most average combat scenarios. Since ants clearly aren't close to anything you'd call "average" and since there's also no ethics issue when it comes to killing ants with fire, they had a good excuse to bring back the flamethrowers just for this special occasion.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Sep 29, 2017 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

A new theme that'll be available for version 1.16.



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