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Editing Juggernaut
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johnny dio
Civilian


Joined: 21 Sep 2011

PostPosted: Tue Dec 30, 2014 2:57 pm    Post subject:  Editing Juggernaut
Subject description: Can't find juggernaut in rules.ini
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Hi, guys!

This is my first post, so forgive me if i'm putting it in the wrong place. I have a simple question: how to edit the juggernaut?
I used the XCC Mixer to extract the rules.ini file and changed some stuff. The first thing that I did was to increase the recharge time of the super weapons in order to prevent the players from using them, and the second thing was to increase the build limit of some units, like the Cyborg Commando. These two things worked greatly.
However, when I was trying to edit the juggernaut, I simply couldn't find it in the file! I want to stop the AI from making artilleries and juggernauts, but I can find only the artillery in the rules.ini.
So, how do I manage to edit the juggernaut and how do I make it and the artillery desapear from the game?

Thanks in advance!

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Tue Dec 30, 2014 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Juggernaut is a unit which was introduced with Firestorm.
This means, that the entries are in the firestrm.ini, too (which can be found in the expand01.mix)

EDIT: To avoid the AI building them, you need to edit the AI.ini and the AIFS.ini, looking through the taskforces and delete all occurences of artilleries/juggernauts (or replace them).
Alternatively, you can make the original juggy/arti into a different unit and use a new unit (as to speak, completely new added one) with the cloned stats. This way, the AI will build the 'original' artillery which will have become a different unit

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 30, 2014 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think there were a few people who have combined rules and firestrm.ini into one file to make things easier, but I couldn't tell ya where they are

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 31, 2014 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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