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Problems with RoTD graphics in multiplayer maps
Moderators: Reaperrr, red_rebel
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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Tue Dec 07, 2004 4:04 pm    Post subject:  Problems with RoTD graphics in multiplayer maps Reply with quote  Mark this post and the followings unread

Update: the problem with the map has been solved. When you put some tiberian in cliffs or it appear above constructions, or when you place a building where it couldn't be placed (ex. a sam site occupy 2 cells, and it cannot be placed above a cliff where is only 1 flat cell), the game crash.

I have update the map. Now it work, but I have still some problem with shore. This is a beta version.



ohdamn.map
 Description:
Modified by MapPack for RoTD 2.3

Download
 Filename:  ohdamn.map
 Filesize:  326.92 KB
 Downloaded:  130 Time(s)


Last edited by PUOJACKZ on Fri Dec 10, 2004 3:57 pm; edited 1 time in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Dec 07, 2004 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I told banshee to remove it.its one of AlkovRoxJooSox's map. and not...ahem...good quality like South Pacific. we need more RA2 Maps brought over....

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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Tue Dec 07, 2004 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't have understand anything about your answer  Confused  . I'm not talking about what the next mappack will have inside, but why that map cause a problem with the game.
About the map, have a look about it, before judging. It's not perfect, of course (I don't know how to make cliff and create triggers binding them with AI), but seems beautiful, IMHO, in the items inside no?  Embarassed

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