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About RoTD Maps...
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PUOJACKZ
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Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Fri Dec 03, 2004 5:30 pm    Post subject:  About RoTD Maps... Reply with quote  Mark this post and the followings unread

There's anyway to obtain a pre-created map, with only cliffs and seashore, and no building, without to create it from scratch?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Dec 03, 2004 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Random.Map.Generator

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PUOJACKZ
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Joined: 14 Nov 2004
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PostPosted: Sat Dec 04, 2004 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I forget to specify a thing: a map with cliffs, seashore and so on, that could be exported to be modified by FinalSun.

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sat Dec 04, 2004 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

you can SAVE random created maps Rolling Eyes

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Sat Dec 04, 2004 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can export random maps to FinalSun if you use TS 1.08.

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Sat Dec 04, 2004 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good in Theory!

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PUOJACKZ
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PostPosted: Sat Dec 04, 2004 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

You can export random maps to FinalSun if you use TS 1.08.


In dawn.exe, will be inserted, in the next release, Map Random Generator with this options Question :

- Mutated land (taken from TS)
- Transition days (morning, dusk, night repeating themself continuously)

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sat Dec 04, 2004 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeh? there's no difference between ROTD and TS maps... and you can save maps from ROTD.
Transition days are an internal trigger that can't be added to the generator AFAIK. And can't you add mutated terrain anyway?

Seriously people... this is not the Halflife engine we're building on... modding possibilities of C&C games have always been pretty limited, especially when it comes to menu options.

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Clarkson
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PostPosted: Sat Dec 04, 2004 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. its the HALF LIFE 2 Engine! Razz

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W/P
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Joined: 09 Nov 2003
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PostPosted: Sat Dec 04, 2004 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

prolly is knowing valve  Rolling Eyes

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PUOJACKZ
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Joined: 14 Nov 2004
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PostPosted: Sun Dec 05, 2004 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
eeh? there's no difference between ROTD and TS maps... and you can save maps from ROTD.


I have just try to save a map from Map generator of TS Firestorm, but it only create a RandMap.img and .sed, not .map.

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Clarkson
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PostPosted: Sun Dec 05, 2004 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can export random maps to FinalSun if you use TS 1.08.-!!! You need a UNPATCHED TS to make random maps!!!

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Sun Dec 05, 2004 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a thought. If you can convert random map files to mpr, can you do the other way to increase the amount of permutations?

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Nyerguds
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PostPosted: Mon Dec 06, 2004 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

That'd be kinda useless, since the generator completely regenerates the map anyway.

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Dec 06, 2004 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for offtopic but where i can find a FinalSun 108..?

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Nyerguds
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PostPosted: Tue Dec 07, 2004 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeh? it's TS that has to be 1.08, not FinalSun...

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