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 Forum index » Modding Central » Other Games Modding
Red Alert edwin Map Editor - High Resolution Patch and more
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FunkyFr3sh
Cyborg Soldier


Joined: 23 Sep 2014

PostPosted: Sun Jan 25, 2015 4:17 pm    Post subject:  Red Alert edwin Map Editor - High Resolution Patch and more Reply with quote

Download:
http://downloads.cncnet.org/Games/RedAlert/edwinHighRes.zip

Features:
[*]High Resolution Patch
[*]Standalone (Runs without having Red Alert installed)  -> edwin.ini -> [Options]RedalertMix= [Options]MainMix=
[*]Multiple instances are now possible, start the editor as often as you need
[*]No disk space error has been fixed
[*]No-CD patch
[*]Crash fixes
[*]Loads a new settings file named "edwin.ini" (change your resolution in there)
[*]Too fast scrollrate is fixed -> edwin.ini -> [Options]SlowerScrollRate=Yes
[*]Tile selection via mousewheel and category selection via mouse middle button
[*]Loads now a blank mega map with 126x126 size instead of 96x96 size on startup
[*]Multi-Language support -> edwin.ini -> [Options]EditorLanguage (0=English, 1=French, 2=German)
[*]Supports now loading maps via command line (drag and drop a map on top of edwin.exe)
[*]Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars
[*]External map browser has been added (RedAlertEditorLauncher.exe)
[*]Loads any custom theater (Jungle, Winter and Desert are already included)! Here is how it works:
- Lets say we create a new theater named "herpderp", you will now have to do the following things:
- 1. Add the following key to a map to enable it: [Map]Theater=herpderp
- 2. Create a mix file named "herpderp.mix"
- 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name)
- 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix"





Last edited by FunkyFr3sh on Mon Oct 09, 2017 10:55 pm; edited 5 times in total

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Jan 25, 2015 7:15 pm    Post subject: Reply with quote

You may want to check the exit routine or something, because when I closed the editor it went full CPU. Just clicked the cross in the top right and it started to eat a lot of CPU instead of actually stopping.
_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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FunkyFr3sh
Cyborg Soldier


Joined: 23 Sep 2014

PostPosted: Mon Jan 26, 2015 11:18 am    Post subject: Reply with quote

Eating up all cpu power (or at least 100% of one core on a multicore CPU) is normal, it happens in red alert and other games too. No idea about the other problem though, i cannot reproduce it. Does it also happen if you quit via the editor menus?

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FunkyFr3sh
Cyborg Soldier


Joined: 23 Sep 2014

PostPosted: Mon Jan 26, 2015 4:14 pm    Post subject: Reply with quote

Loads now a blank mega map with 126x126 size instead of 96x96 size on startup
Multi-Language support -> edwin.ini ->[Options]EditorLanguage (0=English, 1=French, 2=German)
Loads any custom theater (Jungle, Winter and Desert are already included)! Here is how it works:
- Lets say we create a new theater named "herpderp", you will now have to do the following things:
- 1. Add the following key to a map to enable it: [Map]Theater=herpderp
- 2. Create a mix file named "herpderp.mix"
- 3. Create your custom tiles and give them as extension the name ".her" (the first 3 chars of the theater name)
- 4. Put your custom tiles into "herpderp.mix" and move "herpderp.mix" into "raed1.mix"

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FunkyFr3sh
Cyborg Soldier


Joined: 23 Sep 2014

PostPosted: Fri Jan 30, 2015 7:43 pm    Post subject: Reply with quote

Update:

4 crash fixes for old westwood bugs
Supports now loading maps via command line (drag and drop a map on top of edwin.exe)
Loading maps with long filenames is now possible, the old limit of 13 chars has been raised to 256 chars
External map browser has been added (RedAlertEditorLauncher.exe)

MapBrowser.png

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