Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Dec 08, 2004 1:30 am Post subject:
I "de-corrupted" them here with some loss of data. Maybe it's better to get v07.sno and tv07.sno and use them to replace v06.sno and tv06.sno respectivelly. _________________
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Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Dec 08, 2004 11:54 am Post subject:
Extract ecache12.mix from rotdxp06.mix with XCC Mixer, then edit ecache12.mix using XCC Mix Editor. Then use XCC Mix Editor to put the new ecache12.mix in rotdxp06.mix. _________________ QUICK_EDIT
yes yes, I'm being an asshole with all these questions (I apologize again) how do I import the edited echace12.mix file back into the rotdxp06.
second, what do you mean by replace tv06.sno with tv07.sno and v06.sno with v07.sno, do you mean rename the files and make em save over the 06. (please don't yell at me for not understanding this stuff ) QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 10, 2004 1:36 pm Post subject:
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yes yes, I'm being an asshole with all these questions (I apologize again)
- You just seems to not be relying so much in your inteligence. You should rely on it a bit more.
Quote:
how do I import the edited echace12.mix file back into the rotdxp06.
- Use XCC Mix Editor. Make sure both mix editor and windows explorer are not maximized and do some drag and drop with the files you want.
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second, what do you mean by replace tv06.sno with tv07.sno and v06.sno with v07.sno, do you mean rename the files and make em save over the 06.
- exactly.
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Yea..Whatcha do? And where did you get the replacements, Banshee?
- I actually did just a dirt job. I've opened the corrupted v06.sno and tv06.sno on the unreleased BS SHP Builder 2.2 and passed to the newest SHP Builder the frames I could restore... then, I also got the shadows from tv07 and v07, but honestly, the result sucks. Replace the v06 with the v07 and tv06 with tv07 that is better. _________________
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Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Dec 10, 2004 2:35 pm Post subject:
Re: If you have problems with the grass/winter terrain....
Banshee wrote:
Instead of renaming the rotdxp06.mix to something else, simply open it with XCC Mixer, open the ecache12.mix and delete the following files:
- wd01x.sno
- wd02x.sno
- wd03x.sno
- wd04x.sno
and compact the mix.
Now, play any winter map and... surprise! You have a kick ass grass looking map with some winter elements .
Also note that v06.sno and tv06.sno are broken. They were SHP files corrupted by the OS SHP Builder 3.2 .
so the waterfalls are the problem it seems... i wonder though if maps with waterfalls on them also work with that terrain even if the wd0xx files are deleted?
and btw in version 2.3 the images for the civilian buildings aren't used anyway, so no point in repairing them. when using the buildings i got IEs, so I had to disable all the buildings. QUICK_EDIT
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