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ion cannon and flametank
Moderators: Reaperrr, red_rebel
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bernie
Civilian


Joined: 05 Dec 2004

PostPosted: Thu Dec 09, 2004 4:26 pm    Post subject:  ion cannon and flametank Reply with quote  Mark this post and the followings unread

i have look 3 thing different of original TD

first :  The flame tank don't ONE SHOOT minigunner  Surprised

i remind flame Tank destroy all infantrie in 1 shoot in C&C1  and shoot 2 flame not one alone.

second: The ion cannon one shoot the SAM site NOD  Confused
i remind the ion cannon destroy lot of life but no one shoot  Shocked
SAM very very diffucult to destroy on C&C1

third: artillery NOD are weak versus infantrie  and more weak than C&C1 versus tank
(i think only   i'm not sure  Very Happy )

I love this mod!!!  good job the creators   Wink
PS: sorry my english not very good  Confused

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Dec 09, 2004 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

::Spell-check bursts into a ball of flames:: Reap,id also like to ask...

WHY DO WE USE THE CRAPPY CHEM/FLAMEALL ANIMS!? we should use Chem-X (x being variable depending on direction) and the Flame-X anims. tiberium isnt mint green,ether. Razz

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Dec 10, 2004 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
tiberium isnt mint green,ether. Razz


Say's who? Just cos the unprocessed version is dark-ish green doesn't mean the poison version isn't mint green.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Dec 10, 2004 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I dunno...mint tib just looks odd to me..it belongs in freshmints,not melting soilders to piles of goo.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Dec 10, 2004 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
Carnotaurus wrote:
tiberium isnt mint green,ether. Razz


Say's who? Just cos the unprocessed version is dark-ish green doesn't mean the poison version isn't mint green.

...excuse me? dark-ish green?!?


Chem spray looks like this


and THIS is what tiberium looks like.


all satisfied now? :p



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des_tib.gif
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des_tib.gif



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Last edited by Nyerguds on Fri Sep 28, 2018 8:25 am; edited 1 time in total

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Dec 10, 2004 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pwned

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Dec 10, 2004 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
all satisfied now? :p
not till the tib in RoTD makes the renegade Geiger-Counter ticking noise

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Dec 10, 2004 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that even possible? Rolling Eyes

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Dec 10, 2004 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Is that even possible? Rolling Eyes

1) I highly doubt that, too...
2) I'm absolutely sure while it might have been cool in Renegade, it would be pretty annoying in RotD. Also because the audio quality in TS is much lower due to the AUD compression.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Dec 11, 2004 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

are flame tanks promotable? :p

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 11, 2004 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope... not without a crate...

*leans back, starts feeling hungry, then finishes typing post, posts it*

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Dec 14, 2004 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

evil firestream = wrong

you should use old school flame effects >___>

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Dec 14, 2004 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Is that even possible? Rolling Eyes
yea. it'd be an ambient noise,placed by triggers in maps. eg:on Riparius Blossom Trees

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Dec 18, 2004 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mmm..Old school Flame from Flame Tank style...Gotta love that.

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bernie
Civilian


Joined: 05 Dec 2004

PostPosted: Sat Dec 18, 2004 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alkovroxjoosox wrote:
Mmm..Old school Flame from Flame Tank style...Gotta love that.


yeah and a flame tank who one shoot infantry minigunner  #evil

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