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Rise of the Reds Version 1.85 Released
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Wed Apr 01, 2015 1:01 am    Post subject:  Rise of the Reds Version 1.85 Released Reply with quote  Mark this post and the followings unread



After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to express my gratitude to all of you who stuck with us for all this time. Now, the grand moment has arrived as we lift the curtain on our new release. For the last two years, we have been working hard to present to you a variety of new features, including many new units and abilities for all factions, a complete visual overhaul of Russia and the GLA, the much anticipated GLA Recycler mechanic, countless tweaks to the AI and the inner workings of the game - but most notable of all, the inclusion of our own integrated multiplayer platform. SWR.net is ready to host your games, connecting you with ROTR players around the world. Without further ado, we present you the download link as well as a little appetiser below.

Key features of our new release are:

-Drastically reduced lag in AI matches
-Integrated SWR.net multiplayer service
-New map pack integrated in the main installation
-Vastly remodelled Russian and GLA faction
-Several new units and abilities for all factions
-Support for the Ultimate Collection version on Origin.
-All official maps revised to be more balanced.
-Unique voice overs for many old and new units.






Also our streaming host Hecthor Doomhammer will be celebrating the release tonight with a special release stream!


And for your convience a countdown untill the start of the event: http://goo.gl/pfL4pC

Join us tonight and for a change you will be able to actively participate during the stream using our public beta.
Look out for games being hosted by Doomhammer himself if you want to have some screen time during the stream.





Also while you wait for the download to finish you can read the changelog here.
See you all on the battlefield!



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Apr 01, 2015 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Congratulations on your next big release on Rise of the Reds.  Yay!

P.S. The link doesn't work. #Tongue

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~ Excelsior ~

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Apr 01, 2015 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I've fixed the URLs in the first post.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Apr 02, 2015 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I've yet to finish single game in this mod either due to

1) lag

2) serious error crash during game

in case of 1) I eventually get bored of the crawl and quit...

in case of 2) I decided hang on...

Guess I should pick less AIs (less than 6)

The ghost tanks are odd bug, I can't target them and they move in my base??? Very Happy

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 02, 2015 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

What ghost tanks? Golems have Shtora - "LOOK INTO MY EYES!" - which makes them untargetable for some seconds - when it's activated, the turret has two red lights and fires two flares during activation.

Keep in mind, untargetable only, stuff still damages it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Apr 02, 2015 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not what I mean by ghost tanks.

What I seen, one of the European faction tanks I think gets killed or something and thus you can't target it but still the tank doesn't collapse and keeps moving around as if intact...

It doesn't ever attack you of course but its strange Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 02, 2015 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's... odd. Got a screenshot (or video) of it? I haven't heard anyone else about this bug.

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