Joined: 12 Sep 2003 Location: In my own little world
Posted: Fri Nov 26, 2004 1:27 pm Post subject:
Not bad but an ingame shot would be better. _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Hey, that's pretty good. I'll consider using it in my mod, GDI has been lacking new interesting units OTHER than that bloody Mammoth Tank... _________________
Hmmm I think, by looking at the shadows, that the hva anims aren't placed correctly. So, the shadows must be in the ground where supposedly the foots are but in the screenshots... That's just what I think. QUICK_EDIT
Hmmm I think, by looking at the shadows, that the hva anims aren't placed correctly. So, the shadows must be in the ground where supposedly the foots are but in the screenshots... That's just what I think.
Yea I really hadn't looked at that, thought my understanding is only 1 section of the voxel gets shadowed, (def=0), the main body, with the artymech its pretty high up, so the shadow seems off, or atlest thats what I think is happening QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Sun Nov 28, 2004 1:22 pm Post subject:
Sharp, nice stuff _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
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