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Big Blue [RA2]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 19, 2015 1:35 pm    Post subject:  Big Blue [RA2] Reply with quote  Mark this post and the followings unread

A Graphics conversion + recolor of some crystals from Galactic Battlegrounds.

Files:
bigblue.tem
bigblue.sno
bigbluebkup.tem (No Sparkle Animation)

The following four use Anim Palette
blugemdbris.shp
grngemdbris.shp
redgemdbris.shp
ylwgemdbris.shp



big_blue.png
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big_blue.png



BigBlue.rar
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Tue May 19, 2015 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good conversion,I liked.

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu May 21, 2015 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

so it's a jumble of various crystals in one?  i guess the idea is to go around the regular rainbow gems.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu May 21, 2015 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you played Tiberian Sun there was a special blue Tiberian type. They yielded more cash but we're very explosive. The gems are actually the blue Tiberian on the code. ares reenables the option of th being explosive. There's a special graphics of one which is also 2x2.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu May 21, 2015 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea, nice job Atomic_Noodles!

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu May 21, 2015 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

(by jumble of crystals i meant throwing swgb crystals together)

But more to the point, is my uncertainty of the ability to implement a blue tibtree like in firestorm.

Though by the looks of it i think your idea is spreading via debris?  Or just be like the tib tower in cnc3 that's just there to be blown up?

Edit: The colours are a little too sharp, and having a yellow is a bit odd.

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Last edited by GenesisAria on Fri May 22, 2015 12:58 am; edited 1 time in total

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu May 21, 2015 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good conversion, but I dislike the art itself. Too many gaudy colors I think...
Also, could BIGBLUE be harvested in TS? I think it was just decoration in some way...

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri May 22, 2015 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

BIGBLUE was just a spawner for the blue Tiberium. If Ares opened that up again, this is a great asset to have.

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