I think you misunderstood me guys, what I'm saying is, the mod is ALREADY in development, but if you guys are really serious about this, I think it would be more productive to just make one bigger, better mod.
Also there will be no need to search for at least one person to fill each postition, the team is pretty much assembled, of some of the most talented veterans of the community too. I can only think of a few positions that need filling. Of course, there some positions that can always use more staff, like mapping for instance. The more people making maps, the more maps you have :p.
On top of that, we have been working on the mod for alittle over a month now, and we have done some very nice progress too . I'll hold off showing screenshots for now though. however, if you're interested, you can either message me on msn, or pm me here, where you will probably have a better chance of seing some stuff, to show the seriousness of this. QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Mon Dec 13, 2004 12:05 am Post subject:
Well if you guys are sharp enough to figure out just which mod Spideys talking about and its location, maybe keeping an eye on the said forum/location/thinga ma jig might be worthwhile to you.
An on a map note; their exclusive with loyalty and will be distrubuted as you see fit Spidey lol. _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
"eeh... as for the mechanic... in RA it was just a guy with a weapon with negative damage and a wahead that only allowed it to target vehicles... is that really so hard to reproduce? "
yes it is as repairbullet is harcoded to vehicles,
negative particle systems is the only way IFAIK _________________ QUICK_EDIT
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