Posted: Thu May 21, 2015 1:01 pm Post subject:
Natural turret pitch?
I have a Flak cannon that I would like for the barrel to always be pitched up.
In Generals there was a setting in the 'TurretAI' section (NaturalPitchAngle), that could achieve this. Of course this is not present in C&C3 code (the 'NaturalTurretAngle' still is though).
Any ideas has to how I can get the desired effect?
The Slingshot in Kane's Wrath has barrels that are always pitched upwards at an angle, but the issue is that the end result is that the barrels do not line up correctly with a target, so whatever was done with the Slingshot is not an ideal solution.
MinimumPitch is only used when the actual weapon is being used.
well try ModelConditionUpgrade and set IS_AIMING or USING_WEAPON_A condition see if it works? this Module must be trigrred by Upgrade_AllFactionUpgrade. or try status upgrade.
or u must set PitchHeight?
finall choice is to set animation like i explained before.animation is in any status except attacking status. with minimum pitch set to positive. so when unit is attacking pitch will work fine and when its not attacking pitch is handled by anim,
otherwise i think its impossible due to game engine limitations.
also i find out only Modules that are used in CnC3 function correctly not all Modules in schema file. QUICK_EDIT
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