What are the differences between TSWaveMaker and FinalSun's integrated Trigger/Script/Team/Taskforce editors?
For example with TSWaveMaker you are able to add actions to all triggers/scripts you want and set their types and parameters. Just as you were doing it only for one trigger/script. Also you can set flags to all selected teams or units to all selected reinforcements etc. Most advanced features are automatical cloned trigger/script/team/taskforce naming and setting targets automatically in ascending order for triggers/teams/scripts.
Screenshot: See attachment.
Note this program still contains many bugs so don't forget backups. If you find a bug or bugs tell me how to reproduce it so I can fix it.
Changelog:
beta-40
- Minor fixes and improvements
- Add "grow triggers' actions target parameters in ascending order" button
beta-32
- Added more features: Trigger house and attached trigger controls, local variable section, team group & veteran level & tag controls.
- Don't quit file parsing on warning.
beta-26
- Automatic builds for Windows.
- Add warning/error texts/dialogs for file parsing and option to disable them.
- Do same with trigger action target.
- Edit trigger event and action target of all triggers even if event/action type is different but event/action target type is same.
- Fix allie id variable parsing.
beta-18
- Fix settings dialog rules find function so it does not edit path if cancel was pressed in file dialog.
- Add feature that allows editing text trigger's texts on the fly.
TODO:
- Code refactoring.
- Random wave generator.
- Make GUI more scalable.
Windows version is compiled with MSVC 2015 and Qt 5.9.4. So it requires Microsoft Visual C++ 2015 Redistributable Package (x64) [not included] and Qt runtime libraries [included].
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