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A Path Beyond Infantry Glitch
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Jul 10, 2015 5:21 am    Post subject:  A Path Beyond Infantry Glitch
Subject description: They get stuck in gemfield
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I told my guys to move to the gemfield by starting point 4. Once they moved there and stopped, I then told them to walk past thru it, towards the shore line, to creep up on the enemy base. I just wanted them to move forward thru a gemfield. But, they just stood there! So I had to guide them around the whole thing. It really thru off my engineer rush! Crying or Very sad

I'm using latest version of DTA, as well as ddraw.dll file to fix ingame menu screens appearing. The same one I use for all TS and RA2 mods.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 10, 2015 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't be fixed.
Gems in DTA use [Cruentus] and Cruentus has the ugly hardcoded bug/effect of being impassable for infantry and breaking infantry pathfinding.
There's nothing ini-coding wise we can do.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Jul 11, 2015 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH ok. Understood, ty for reply.

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