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NOD Templar [TS]
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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Jul 07, 2015 10:12 pm    Post subject:  NOD Templar [TS]
Subject description: My first attempt to make this guy.
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Hello, yesterday i started my first try at modelling a templar from c&c renegade as i always wanted to make one. Once i moved it to the shp builder i noticed that my work wasn't bad at all, so i though i should share it, or atleast show it here so i can get some tips on how to improve it a little.

The sequences are for OpenRa, it shouldn't be hard to move it to TS or RA2 as OpenRa is not hard to understant. You can use it on any game or mod as long as it is freeware. Credits would be apreciated.
So, how is it?






Templar new.gif
 Description:
Templar 3 Ingame, note that I fixed some dots on the shadow AFTER making this .gif
 Filesize:  1.04 MB
 Viewed:  8257 Time(s)

Templar new.gif



templar3.shp
 Description:
Changelog.

- Reduced the ammount of blood particles by half on the death anims and the force that moves them aswell.
- Re-imported the frames to the RA2 palette to avoid using the terrain tiles (thanks for telling me that).
- Re drawed the laser effect u

Download
 Filename:  templar3.shp
 Filesize:  230.72 KB
 Downloaded:  142 Time(s)


Templar.rar
 Description:

Download
 Filename:  Templar.rar
 Filesize:  80.98 KB
 Downloaded:  124 Time(s)


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Last edited by Nolt on Wed Jul 08, 2015 9:13 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jul 08, 2015 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

that's a LOTTA blood! Surprised

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Wed Jul 08, 2015 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Not much to complain other than the weapon alignment needs some fixing.

Nice sprite, and nicely animated. Sharp and crisp like TS infantry should be. Distinctive shape. Looks great.

Also great to see some more TS SHP's. RA2 infantry with their instant skeletonization don't please Khorne.

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Wed Jul 08, 2015 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

RatsInTheWalls wrote:

Also great to see some more TS SHP's. RA2 infantry with their instant skeletonization don't please Khorne.

Well, you can always make infantry shed more blood for the blood god upon death...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 08, 2015 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

nice unit and excellent to see a new infantry. Approved!

a few small improvement suggestions:
-the unit uses terrain specific colors (#208-#239) on a few pixel which are brown on temperate but cause white/blue pixel on snow maps
-the effect of the lighting could be a tad stronger, making the southwest side brighter than the northeast side
-the death anim has a lot of blood (maybe even too much) and also some dark pixel which look odd, like debris instead of blood
-the firing anim red muzzle flash should use colors #248 - #250 to glow on dark maps


btw, on the first gif you see a templar getting promoted to veteran. How did you play the anim on it? In TS when a unit is promoted by enough enemy kills, there is no such anim being played.
It stands still so it couldn't have been a picked up veteran crate either.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Last edited by Lin Kuei Ominae on Wed Jul 08, 2015 10:46 am; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 08, 2015 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at the harvester, LKO. That, the bounty strings... reread the post. It's a really simple and straightforward answer. #Tongue

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jul 08, 2015 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
How did you play the anim on it?

It's OpenRA not TS.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 08, 2015 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I read OpenRA, but somehow completely ignored it.
Now i also see the small hit numbers raising after a kill. Face palm!

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 08, 2015 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I read OpenRA, but somehow completely ignored it.
Now i also see the small hit numbers raising after a kill. Face palm!



Yeah, I did the same thing as you. Was about to jump up and shout "HOW YOU DO THAT!?"

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Wed Jul 08, 2015 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump, I fixed most of the stuff LKO mentioned except the lightning, that goes for the next unit as I would have to re-do this one many times to make it look perfect, I'd rather try that the next time. Thanks for the tips.

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VW 2
Cyborg Soldier


Joined: 28 Sep 2008
Location: Denmark

PostPosted: Sun Jul 12, 2015 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice SHP man. I was wondering about the Sequence though because I can't seem to get it to work.

If you were to use this SHP in Vanilla TS (not OpenRA) what specifications would you put?

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Mon Jul 13, 2015 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

First explain me what's your problem man. I just checked the TS sequence logic and unless I messed up the sequence, all you have to do is copy the numbers from the OpenRa sequence into a new one on TS and it should work fine.

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