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Delete or Destroy free start MCV
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Fri Jun 12, 2015 5:13 pm    Post subject:  Delete or Destroy free start MCV Reply with quote  Mark this post and the followings unread

How i can delete or destroy free MCV when game start (multiplayergame).

Thanks

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 15, 2015 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

You could create a trigger with any event (No. 8) and the action apply 100 damage at...[waypoint]. I don't know how many actions you'll need for one MCV, though. You'll have to test on your own.

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Last edited by TAK02 on Wed Jul 15, 2015 3:35 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 15, 2015 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

With some ini modding, you can also create a dummy animation in art.ini with
[DODMG1000]
Image=EMPTY ;create SHP with some empty frames
Damage=1000

Add this to rules.ini [Animations] list.

Then you can use in a map "Play anim at" and this way apply different amounts of damage with just one Action.


Note: if "short game" is enabled, you will instantly lose if you kill the mcv and have no other buildings.

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