:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue Oct 17, 2017 3:03 pm
All times are UTC + 0
 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
APU [RA2/TS]
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [44 Posts] View previous topic :: View next topic
Author Message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Oct 01, 2012 12:12 pm    Post subject:   APU [RA2/TS]
Subject description: Since its ppm's Birthday
Reply with quote

Since its ppm's birthday so here is my Present to ppm!
it needs a cameo and ingame screenshot. Can somebody be kind enough to do that?
it has two versions, RA2 size with transparent shadows (they can be easily converted to vanilla RA2 shadows in Shp Builder) and TS size with TS like shadows.
ENJOY!

\EDIT
LKO: 3d model released here.



apu_cameo.png
 Description:
i lack cameo making skills
 Filesize:  32.63 KB
 Viewed:  16605 Time(s)

apu_cameo.png



apu.rar
 Description:
includes the sequence

Download
 Filename:  apu.rar
 Filesize:  241 KB
 Downloaded:  878 Time(s)


_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 01, 2012 12:43 pm    Post subject: Reply with quote

really great work
I allow myself to spotlight this in a flash. Very Happy

However there are still a few minor things which can be improved
-the muzzle flash should use the last 16 colors of the palette which are always rendered in normal brightness and makes them glow nicely on darker maps
-the deathanims could be for all 8 facings, so the unit doesn't jumps to it's death facing, but dies according to the current standing position. (e.g. when facing north it wouldn't jump to southwest to then play the deathanim)
-a little bit more remap would be nice (especially on the back)

Another nice enhancement would be a crawl anim, though in this case you give it a limping anim and then use Cyborg=yes in rules.ini. This way the unit even has a damaged-walkanim.
You could also give it a simple slow-walk anim while the main anim keeps looking like a running unit.
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 01, 2012 1:02 pm    Post subject: Reply with quote

Quote:
the muzzle flash should use the last 16 colors of the palette


These are pink in RA2 unitem.pal, if I recall correctly.

Graphically this is very impressive, but being so nitpicky I have to complain about the fully-exposed driver. You could just kill him with a pistol #Tongue
_________________
Twisted Insurrection co-leader

Quote:
When it comes to email HTML, all best practices from web development go straight out the window.

Back to top
View user's profile Send private message Visit poster's website
Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Mon Oct 01, 2012 2:24 pm    Post subject: Reply with quote

Amazingly Nice!
_________________
Freezing Cold Shattered My Sorrow.
Red Alert War Melooh

Back to top
View user's profile Send private message MSN Messenger
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Oct 01, 2012 2:33 pm    Post subject: Reply with quote

This is amazingly sexy. I feel the need to think up a new unit for my mod just to put this SHP into it Smile

Here's a quick GDI edit I made out of this.


gdiguy.png
 Description:
 Filesize:  12.1 KB
 Viewed:  16533 Time(s)

gdiguy.png



_________________

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Oct 01, 2012 3:16 pm    Post subject: Reply with quote

I was gonna say that it was already in GDI Colors... until I noticed you edited the pilot. Laughing
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Starkku
Energy Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Oct 01, 2012 4:42 pm    Post subject: Reply with quote

Would it be too much to ask for a 3D model of this? Preferrably with all of the animations. Only asking because that way it would be far more easier to recolor it to match what I would like to use it for #Tongue. Could do a cameo for public use in exchange.

But yeah, no need to emphasis more that this is some epic stuff.

Crimsonum wrote:
These are pink in RA2 unitem.pal, if I recall correctly.


Nah, they're not. They work just fine, in the fashion LKO said too.
_________________

Back to top
View user's profile Send private message Visit poster's website
Hassan_2030
Tiberian Fiend


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Mon Oct 01, 2012 5:19 pm    Post subject: Reply with quote

I have made a small sequence edit too, to us it as a direct replacement for the
GDI wolverine (as light vehicle) together with the other mech on this screen,
in my mod!


SCRN0004.PNG
 Description:
 Filesize:  32.34 KB
 Viewed:  16440 Time(s)

SCRN0004.PNG



_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Oct 01, 2012 7:05 pm    Post subject: Reply with quote

Wow, talk about a cascade of creativity...

Back to top
View user's profile Send private message
Starkku
Energy Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Oct 01, 2012 8:22 pm    Post subject: Reply with quote

Cameo time. There's also a PSD file in the zip, where the soldier is one layer and sky, shadow & BG are one. Might help if someone wants a different background, or to recolor/edit the soldier.


apuicon.png
 Description:
 Filesize:  11.04 KB
 Viewed:  16375 Time(s)

apuicon.png



apuicon_psd.zip
 Description:

Download
 Filename:  apuicon_psd.zip
 Filesize:  22.06 KB
 Downloaded:  424 Time(s)


_________________

Back to top
View user's profile Send private message Visit poster's website
MadCat75
Medic


Joined: 23 Jan 2012
Location: Mary Esther, Florida

PostPosted: Mon Oct 01, 2012 9:44 pm    Post subject:   Reply with quote

Very impressive.......i'm gonna snag this for my new RA2 mod. A strength enhancing exoskeleton Very Happy
_________________

KANE LIVES

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Oct 01, 2012 10:14 pm    Post subject: Reply with quote

Marvelous!
_________________


Retired from modding. All the best, PPM!

Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Oct 01, 2012 10:27 pm    Post subject: Reply with quote

Oh damn nice !! err since you released it may have this model please would like to see how rigs work because i dont have a single idea Confused besides no one would like to read a long boring manual and to use it for my mod #Tongue
_________________
Call me "Victor" if you find it anoying to type my account name #Tongue.

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Oct 02, 2012 2:48 am    Post subject: Reply with quote

For the Vehicle Version it might be a nifty little touch up to instead maybe make it explode. And use FlameGuy as one of his animations. Laughing
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Oct 02, 2012 6:31 am    Post subject: Reply with quote

I love you man. That is sweet! Though the back is rather plain...
_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Rollegg
Vehicle Driver


Joined: 04 Oct 2012
Location: China

PostPosted: Fri Oct 05, 2012 11:38 am    Post subject: Reply with quote

Very good
I like it
_________________
I'm Airborne_egg

Back to top
View user's profile Send private message Visit poster's website
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 06, 2012 3:06 am    Post subject: Reply with quote

Yaaay! Dreadknight!

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 06, 2012 7:48 am    Post subject: Reply with quote

Just gonna be nitpicky... but why was your Tesla Trooper suffering from Anti-Alias Syndrome while this one didn't? Razz
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Oct 06, 2012 8:54 am    Post subject: Reply with quote

i removed the background plane while rendering this and i had "AA against background" off too, which i didnt do with the tesla trooper #Tongue
_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 06, 2012 4:13 pm    Post subject: Reply with quote

Orac wrote:
Yaaay! Dreadknight!

It's way too small for that #Tongue
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Oct 06, 2012 4:34 pm    Post subject: Reply with quote

What about if we put a Grey Knight in his Terminator armour (enclosed APU), and put him in his Terminator armour in a mech (Dreadknight)?

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 06, 2012 4:49 pm    Post subject: Reply with quote

Ixonoclast wrote:
What about if we put a Grey Knight in his Terminator armour (enclosed APU), and put him in his Terminator armour in a mech (Dreadknight)?


If someone has the time to convert them to RA2 SHPs proper Civ3 Forums has some...

Furioso,Dark Angels & Venerable Dreadnought
http://forums.civfanatics.com/showthread.php?t=262630

Chaos Dreadnought...
http://forums.civfanatics.com/showthread.php?t=263399
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Oct 06, 2012 6:26 pm    Post subject: Reply with quote

Well, There's a difference between Tactical Dreadnought armour (Terminator armour) and a normal Dreadnought.

And the Dreadknight mech itself is also different from the Dreadnought.

40k likes to overcomplicate things, like a good 2000AD derived story should.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat Oct 06, 2012 7:15 pm    Post subject: Reply with quote

The conversion would be simple to do tho. Maybe later I will do those. I have experience and even palettes aimed for these stuff.
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message MSN Messenger
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Oct 07, 2012 10:47 pm    Post subject: Reply with quote

Funny how within a day, there were 3-4 SHP edits of this one, all of them good.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Oct 15, 2012 12:47 pm    Post subject: Reply with quote

Here's the GDI edit I made out of this.

Tried to do some sort of cameo that sits in with the default Westwood ones.


gdiheavy.gif
 Description:
 Filesize:  156.82 KB
 Viewed:  15557 Time(s)

gdiheavy.gif



gdiheavyicon.png
 Description:
 Filesize:  1.98 KB
 Viewed:  15557 Time(s)

gdiheavyicon.png



gdiheavy.rar
 Description:

Download
 Filename:  gdiheavy.rar
 Filesize:  102.87 KB
 Downloaded:  414 Time(s)


_________________

Back to top
View user's profile Send private message
luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Mon Nov 26, 2012 11:46 pm    Post subject: Phantasm models Reply with quote

thanks very much..to LKO..
I am so jealous to these talented peopels. Any tutorial how to animate them from..say 3ds format into shp sequence..? I have download some free 3d characters like:

http://www.artist-3d.com/free_3d_models/uploads/masterchief2.zip

I have gmax and some free 3d modellers..

My dream actually was to convert my most favored Kane Wrath's Redeemer into TS shp format, complete with all necessary sequence.. oh boy.. it's haunting me for months of how to do that.

Or.. may be someone already do that...? Smile

I really like mech/walker/robotic units but not 'the too humanoid' models..

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Nov 27, 2012 9:12 am    Post subject: Reply with quote

i dont know much about gmax. sorry
but animations can be done with bones and/or IK.

the soldier inside the APU is a single mesh and uses bones and IK for animations, whereas, the APU is made of lots of separate meshes using IK (no bones needed).

as for the 3d model. i'll upload it here at ppm if i manage to bring its size down to 8 MB. currently its 18 MB zipped. any help regarding this will be greatly appreciated.
_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Starkku
Energy Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Nov 27, 2012 9:31 am    Post subject: Reply with quote

Well I suppose in theory you could use 7-Zip to compress the scene files into an archive using more powerful compression algorithm than basic deflate compression, namely LZMA. It should allow you to use it with zip archives too if I recall correctly. The problem with this approach is, that some programs might have problems decompressing LZMA zips. That, and I am not sure how effective it is on 3dsmax scene files. It probably wouldn't reduce size of texture (JPG/PNG) files at all, though.

Uploading the file somewhere else instead of putting it here as an attachment is probably more viable option, however.
_________________

Back to top
View user's profile Send private message Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 27, 2012 10:43 am    Post subject: Reply with quote

I wonder why it's that huge in the first place. 18MB zipped is gigantic.
Outgoing from the picture, the model is quite low detailed and consists mainly out of primitives. Only the soldier is a bit more detailed due to many round surfaces, but i doubt it has more than 100.000 polygons.
IK and HI solver, bones and other helpers don't take much space too and can be even quite well compressed when using zip on the max file.

So the only thing that can raise that much the size are ridiculously huge textures. Something along 2000x1000 uncompressed bitmaps. Though normally 3dsmax only links to them and not includes them in the max file.

If it's 18MB zipped, the max must be around 25-40MB big. A model of that size has to have more than 30-60 million polygons.
However the APU in the first picture can be done with less than 200.000 Polygons.

Unless you did 1000 copies of the model, one for each little frame, i have no clue how you achieved such a big max-file.

For comparison:
that photorealistic APU is only 8MB when zipped (31MB the max file)

_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue Nov 27, 2012 8:42 pm    Post subject: Reply with quote

Starkku wrote:
Well I suppose in theory you could use 7-Zip to compress the scene files into an archive using more powerful compression algorithm than basic deflate compression, namely LZMA. It should allow you to use it with zip archives too if I recall correctly. The problem with this approach is, that some programs might have problems decompressing LZMA zips. That, and I am not sure how effective it is on 3dsmax scene files. It probably wouldn't reduce size of texture (JPG/PNG) files at all, though.

Uploading the file somewhere else instead of putting it here as an attachment is probably more viable option, however.


7Zip already uses LZMA2 in 7zs. Usual LZMA zips fail to open within WinRAR (Total Commander and WinZip can handle them well, even XP too IIRC) shown by Nikademis a year ago or more when I used that.

also, since I know how ImP models.... I simply just assume these are just that big polygons. #Tongue

Back to top
View user's profile Send private message MSN Messenger
luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Wed Nov 28, 2012 11:46 am    Post subject:   Splitting 18 MB file Reply with quote

How about splitting that 18 MB file into, say, 6 files (each about 3 MB)..Before uploading them, make sure you check all of them by recombine them back and see if everything still intact..

Sorry if this request sounds too much.. Smile

Back to top
View user's profile Send private message
MRMIdAS
Jumpjet Infantry


Joined: 17 Jul 2008

PostPosted: Wed Nov 28, 2012 3:18 pm    Post subject: Reply with quote

Winrar can split files to however big you want, no recombining necessary.
_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Dec 05, 2012 8:50 pm    Post subject: Reply with quote

this looks so good

any chance you'd make zone trooper (from C&C 3) with about same size
for both ra2 and ts ?
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Dec 05, 2012 9:18 pm    Post subject: Reply with quote

the zone trooper could be simply converted to an shp because it already is quite detailed thanks to the texture.
_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Dec 05, 2012 9:34 pm    Post subject: Reply with quote

well me being noob in this things Very Happy
and probably not only one #Tongue

some good soul for that is needed Very Happy
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Dec 06, 2012 7:54 am    Post subject: Reply with quote

i dont come in the "good soul" category so goodluck #Tongue
_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat Dec 08, 2012 6:22 am    Post subject: Reply with quote

I don't blame you
I envy you tho Very Happy
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
seregawolf
Civilian


Joined: 07 Jul 2014
Location: Russia

PostPosted: Thu Jul 17, 2014 10:37 am    Post subject: Reply with quote

Good

Back to top
View user's profile Send private message
Small especially
Civilian


Joined: 27 Jul 2015

PostPosted: Mon Jul 27, 2015 4:26 pm    Post subject: Reply with quote

Hello, is this your picture in the infantry material can give I use?I'm doing my MOD sought-after infantry material yuri's revenge.If you can please send me email 1159580226 @qq.com.If not sent, can you give me a file download link.Thank you very much!!!!!I am a Chinese, English is not good.Use translation software translation.Probably mean can see... Very Happy


QQ20150728001542.gif
 Description:
 Filesize:  185.92 KB
 Viewed:  7468 Time(s)

QQ20150728001542.gif



Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Mon Jul 27, 2015 4:34 pm    Post subject: Reply with quote

Most of those infantry units were created for Mental Omega, so no.
_________________

Back to top
View user's profile Send private message Visit poster's website
Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Mon Jul 27, 2015 4:51 pm    Post subject: Reply with quote

Wait is this is used as the railgun commando in TI?

Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Mon Jul 27, 2015 5:12 pm    Post subject: Reply with quote

Yes.
_________________

Back to top
View user's profile Send private message Visit poster's website
Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Mon Jul 27, 2015 7:22 pm    Post subject: Reply with quote

I thought so thank you.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [44 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
Jump to:  
Quick Reply
Username:


If you are visually impaired or cannot otherwise play the game below please contact the Administrator for help.


 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.4558s ][ Queries: 20 (0.0984s) ][ Debug on ]