Joined: 19 Aug 2009 Location: Moscow State University
Posted: Mon Aug 17, 2015 3:51 pm Post subject:
This is how n00bs ask for things nowadays?
PM1.
Code:
From: Mynameislol
To: kenosis
Posted: Today, at 07:57
Subject: CNC3 & RA3 Voxels/SHPs/3D Models/Instructions Quote message
Hi, i'm making a megamod for OpenRA featuring 9 sides, GDI, Nod, Scrin, Cabal, Forgotten, Allied, Soviet, Yuri and The Empire Of The Rising Sun.
It will take me some time to find a way to convert all of these units & buildings to shp & voxels, and i saw your thread and you have a working template.
So, what i'd want from you is instructions on how to convert all of these myself, and all of the resources you have already made.
If you could provide me with all of this, i'd be eternaly gratefull, and when i'd release the megamod i'd be sure to credit you!
Thanks for reading
PM2.
Code:
From: Mynameislol
To: kenosis
Posted: Today, at 19:11
Subject: Re: CNC3 & RA3 Voxels/SHPs/3D Models/Instructions Quote message
kenosis wrote:
ALL of the resources I have already made?
ALL?
You seriously mean ALL? Shocked Shocked Shocked Shocked Shocked Surprised
Search my threads and you will find some. But I won't bother to search through my HD to find and pack ALL.
Sorry, you are asking too much. I wont give out this much work for actually nothing in return.
And if you checked my thread carefully you WILL find my shp tools, including template and instructions.
Well, all from the sides actually, buildings, units, vehicles ect ect. Not ALL as in everything you have ever done. If you want really specific, all robot units & cyborgs from Nod & pretty much everything scrin. Is this all still too much?
The end.
Code:
From: Mynameislol
To: kenosis
Posted: Today, at 23:38
Subject: Re: CNC3 & RA3 Voxels/SHPs/3D Models/Instructions Quote message
Well, i tried to be nice, it's not often i find people like you, i was just asking you something, i wasn't forcing you to do anything, and now you're pissed off?
Nothing new there, just another n00b who wants everything without any effort & then gets upset when they realize the world doesn't work that way >.> _________________
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Mon Aug 17, 2015 5:13 pm Post subject:
Was there no message from you between message #2 and #3? Why does he get aggressive like that? Nothing you said seemed very "pissed off", so I don't understand his accusation.
You should report it, and be done with it. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 14 Jul 2014 Location: Where the fields are green
Posted: Mon Aug 17, 2015 6:15 pm Post subject:
Re: This is how n00bs ask for things nowadays?
Mynameislol wrote:
Hi, i'm making a megamod for OpenRA featuring 9 sides, GDI, Nod, Scrin, Cabal, Forgotten, Allied, Soviet, Yuri and The Empire Of The Rising Sun.
Still boggles my mind some fools come up with ztyping garbage like this and don't get the idea to just CHANGE faction names.
You can just take the IDEA behind a faction and turn that in a brand-new TC faction without the remasticated EVERY-C&C-ARMY-VS-EVERY-C&C-ARMY concept. _________________ Last edited by RatsInTheWalls on Mon Aug 17, 2015 7:06 pm; edited 2 times in total QUICK_EDIT
Posted: Mon Aug 17, 2015 6:33 pm Post subject:
Re: This is how n00bs ask for things nowadays?
RatsInTheWalls wrote:
EVERY-C&C-ARMY-VS-EVERY-C&C-ARMY
No one ever bothers to include all of them, in fact I would play a skirmish with every army against every army (including the forgotten and CABAL and other's that were never playable) it would be interesting to watch such a mighty battle, much more take part in it.
But I won't do that. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Aug 18, 2015 10:39 pm Post subject:
Re: This is how n00bs ask for things nowadays?
Isaac_The_Madd wrote:
RatsInTheWalls wrote:
EVERY-C&C-ARMY-VS-EVERY-C&C-ARMY
No one ever bothers to include all of them, in fact I would play a skirmish with every army against every army (including the forgotten and CABAL and other's that were never playable) it would be interesting to watch such a mighty battle, much more take part in it.
But I won't do that.
Others? Like the FS Tiberium Cultists and Civilian Rioters factions?
Seriously though, I think an allstars mod is interesting idea, but it wouldn't go beyond skirmish. Can't imagine how you could make a campaign involving... Scrin VS Yuri... or something like that. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Wed Aug 19, 2015 4:48 am Post subject:
Re: This is how n00bs ask for things nowadays?
Millennium wrote:
Seriously though, I think an allstars mod is interesting idea.
Not interesting nor fresh idea. The fact is who want to make such thing can't create any asset for it on his own, but only to ask for ALL things he can use,like that n00b.
Posted: Wed Aug 19, 2015 5:24 am Post subject:
Re: This is how n00bs ask for things nowadays?
kenosis wrote:
Millennium wrote:
Seriously though, I think an allstars mod is interesting idea.
Not interesting nor fresh idea. The fact is who want to make such thing can't create any asset for it on his own, but only to ask for ALL things he can use,like that n00b.
For those who can create assets, meh. Not interested. Too tiring.
There is certain similar mod in china and as expected, when you jam multiple universes in single mod, the balance is not working out as some factions are too diverse and others are more plain.
It's typical n00b idea to try put everything into one and also a shortcut method as lack any artistic skill to create something own and gladly would just slave some sucker to do the hard part (the assets). QUICK_EDIT
Even all star mod idea sound noob and nothing new but I never see anyone success to make such mod become reality. [only 5 factions in Tiberian Universe alone is hard hard enough]
to make that kind of mod look acceptable for me it need ton of work specialize graphic which everything need to remake in order to make all faction in the game fit together only just convert model from other game without make some by yourself is not enough to make it success anyway.
only closest all star mod that success to deliver I ever seen for now seem to be DTA.
for balance I still think it's possible it's depend on how modder manage it. QUICK_EDIT
Let me put this way it would be nice to see or partake in if you manage to balance it but who has the time for that, no one, even if you got someone else to make all the assets it would take at least 5 years and by then you will be sick of it.
It may be an okay-ish idea but that is all it ever will be. QUICK_EDIT
truly 4-5 years to finish this kind of mod still very fast when compare with most mod we have here on PPM not mention if he decide to work on it alone... :p QUICK_EDIT
he said he plan to make mod for Openra I don't think only just all faction GFX is enough. Last edited by Holy_Master on Thu Aug 20, 2015 5:12 pm; edited 1 time in total QUICK_EDIT
Posted: Thu Aug 20, 2015 2:40 pm Post subject:
Re: This is how n00bs ask for things nowadays?
kenosis wrote:
Code:
Hi, i'm making a megamod for OpenRA featuring 9 sides, GDI, Nod, Scrin, Cabal, Forgotten, Allied, Soviet, Yuri and The Empire Of The Rising Sun.
So not only all the work mentioned earlier but instead of rules,art, and ai .ini we have the openra coding which from what hear is even more of a pain to do.
Coding Openra is a pain only when you don't know what you're doing, or when you don't know the latests changes in the code.
Anyway, maybe the forum needs a FAQ or tutorial about how to ask stuff to modders , it could have things like, "don't ask people to do all your work", or... "do the menial task yourself and ask help only for important stuff", " show some progress before trying to recruit a team..." "An image says more than walls of text" and so on... So, if something like this happens again the and person who is asking doesn't follow the procedure, you can just ignore the request, give him the link of the faq, and tell him to re write the request.
It would save some time at the very least. _________________
My problem with OpenRA is more like I don't know where to start specialize something relate to game system like change how UI work also Multi production factory thingy...
If he want only just add units,buildings and new factions to the game I don't think he have another problem more than just graphic asset. QUICK_EDIT
wow, back when I was a nubcake i wanted to do an all stars mod but I at least asked how to do things instead of just asking for everything on a silver platter.
Kenosis you are a stronger person than I because I would have ripped into them. I mean to shreds.... _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Aug 22, 2015 12:08 am Post subject:
Holy_Master wrote:
Even all star mod idea sound noob and nothing new but I never see anyone success to make such mod become reality. [only 5 factions in Tiberian Universe alone is hard hard enough]
to make that kind of mod look acceptable for me it need ton of work specialize graphic which everything need to remake in order to make all faction in the game fit together only just convert model from other game without make some by yourself is not enough to make it success anyway.
only closest all star mod that success to deliver I ever seen for now seem to be DTA.
for balance I still think it's possible it's depend on how modder manage it.
Yes, that's what I meant. It's a totally overused idea and one that doesn't take alot of creativity to come up with, but I still like the concept for skirmish only AND I have never seen anyone actually pull it off. Usually, these mods run aground sometime into the development process (again probably because it's inexperienced modders who try them).
On that note, and at the risk of getting half a page full of facepalm memes (yeah, yeah), is there a documentation on OpenRA? I used to not care about that engine at all, but I'm getting more and more interested... _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
On that note, and at the risk of getting half a page full of facepalm memes (yeah, yeah), is there a documentation on OpenRA? I used to not care about that engine at all, but I'm getting more and more interested...
Most info comes from asking things, the engine isn't too hard to use, you just have to understand how it works, you can ask questions on their freenode chat -> #openra, and they also have some info on their wiki on github. _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Aug 22, 2015 8:43 am Post subject:
Nolt wrote:
Anyway, maybe the forum needs a FAQ or tutorial about how to ask stuff to modders , it could have things like, "don't ask people to do all your work", or... "do the menial task yourself and ask help only for important stuff", " show some progress before trying to recruit a team..." "An image says more than walls of text" and so on... So, if something like this happens again the and person who is asking doesn't follow the procedure, you can just ignore the request, give him the link of the faq, and tell him to re write the request.
Even all star mod idea sound noob and nothing new but I never see anyone success to make such mod become reality. [only 5 factions in Tiberian Universe alone is hard hard enough]
to make that kind of mod look acceptable for me it need ton of work specialize graphic which everything need to remake in order to make all faction in the game fit together only just convert model from other game without make some by yourself is not enough to make it success anyway.
only closest all star mod that success to deliver I ever seen for now seem to be DTA.
for balance I still think it's possible it's depend on how modder manage it.
Even I (as a part of DTA staff) dislike the idea of all-star mods. In DTA it only works because the factions already have graphics that look fitting compared to each other and because they're already part of the same story, and because we've spent an enormous amount of time on properly balancing each side while keeping them unique. Usually all-star mods just become a huge, graphically ugly mess with extremely poor balancing and no storyline.
Joined: 14 Jul 2014 Location: Where the fields are green
Posted: Sat Aug 22, 2015 10:51 am Post subject:
So in the past I've often thought about these kinds of C&C Smash Bros mods, and how you could use that interestingly.
You don't need the actual factions in an all star mod to have it play like that.
You can just deconstruct the factions in their bare essentials and remake them in your own Total Conversion.
Let's look at the various factions that came across in WestWood's library.
Dune games:
Arteides: Nice guys relying on damage.
Harkonnen: Bad guys relying on armour.
Ordos: Bad guys relying on speed.
Tiberian games:
Nod: Bad guys relying on speed and outlawed technology.
GDI: Good guys relying on armour and military-industrial complex.
Mutants: Neutral guys with special powers.
CABAL: Bad guys relying on technology.
Scrin: Bad guys with special powers.
Red Alert games:
Allies: Nice guys relying on speed.
Soviets: Bad guys relying on armour.
Yuri: Bad guys relying on special powers.
Empire: Bad guys relying on technology.
Generals games:
USA: Nice guys relying on technology.
China: Neutral guys relying on armour.
GLA: Bad guys relying on speed.
Then you stuff all similar factions together, like how there's little difference between the Harkonnen, GDI, Soviets and China or the Ordos, Nod, Allies and GLA.
Eventually you'll get a number of barebone faction concepts that you can build upon to create an original fresh faction for a TC that feels reminicent of C&C factions, but in fact is, plays, behaves and looks different. _________________
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Aug 22, 2015 11:46 am Post subject:
Oh gosh, a C&C crossover WITH DUNE. That _is_ a novelty, I think.
All the good/bad guys things don't really translate into gameplay mechanics, so you can strip those away pretty early, although they may affect some technology/weapon selections (ie chemical weapons and flamethrowers being obvious choices for "evil" factions).
Also I think WW (and later EA) might have intended Nod and GLA to play off speed and stealth factors, but the AI was never very proficient at making use of that - in Gen/ZH, the GLA is just a spammer (actually, I would argue it's the worst spammer of all the factions), and stealth/infiltration is only used in scripted things, like Ambush.
Maybe post-ZH games are different, I must admitt I've never played them.
And I think both Nod and GLA play off superior range to a large degree (GLA moreso than Nod). Not that they have a big selection of long-range units, but Artillery, Scud and Rocket Buggy are decisive units.
Also, thanks to those people who replied to my question on OpenRA documentation _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Nothing is new if you take it to their basics, and tbh, whether it's a innovative mod or not, doesn't depend on the factions, depends on how the modder(s) merges the whole thing.
Also, the Dune games can't match the books, they're just a small part of the whole universe, and the Ordos are not cannon. _________________
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Mon Aug 24, 2015 10:23 pm Post subject:
Just fluff-wise, anything in the main C&C universe would get terribly owned by the Dune factions, since they're technically several millennia ahead in technology...
Not so sure about the Scrin (or post-invasion GDI/Nod in general), but anything before that is doomed. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 14 Jul 2014 Location: Where the fields are green
Posted: Thu Sep 10, 2015 7:59 am Post subject:
Millennium wrote:
Just fluff-wise, anything in the main C&C universe would get terribly owned by the Dune factions, since they're technically several millennia ahead in technology...
Not so sure about the Scrin (or post-invasion GDI/Nod in general), but anything before that is doomed.
If the Dune factions were actually based on the Dune books, Nod vs. any Dune faction would be pretty... destructive.
The Dune faction would just have to send ONE soldier towards an Obelisk of Light and BOOOOOOOOOOOOOOOOOM. _________________
The books never focused much on big scale war or high tech weapons, the first book has most details about that matter, after that, it becomes an adventure story, they focus about philosofy of the universe, survival skills, inhuman abilities of certain factions (like the Bene Gesserit, who are always present) or the tleilaxu face dancers, and excentric weapons for domination or assasination, but nothing on a big scale.
I can't remember of any doomsday superweapon or any overpowered gun, that's not how things work there. The only exception to that rule is lasers + shield, shoot a shield with a laser and you get an instant nuke, and also shields attract worms on arrakis, so both aren't meant to be used there.
The Tleilaxu of the book are not an Umbrella corp like on Emperor, they're master infiltrators. A RPG or a tactical game could show the potencial of the francise better imo. but again, the factions of Dune are not as trigger happy as our factions. _________________
Interesting, his avatar looks utterly familiar... well because I made it. (Omgggripperzzzlololol, whatever, don't care, anyone can use it, it's an old asset... but I wonder where the heck did he get it?) QUICK_EDIT
We also get this mash everything in one mod requests a lot. Those people often don't have the endurance to finish anything. I now tend to ignore those crackpot ideas and try to help kickstart high quality total conversions and other more serious projects instead. QUICK_EDIT
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