Posted: Thu Aug 27, 2015 7:34 am Post subject:
About lightpost's AlphaImage
Following the instructions on http://modenc.renegadeprojects.com/AlphaImage , I downloaded the original alphatst.shp and placed it directly in the game directory. But so far I haven't seen any lighted lightpost in any maps. What else should I do? QUICK_EDIT
Using an alpha image is fairly easy: First of all, you need the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put AlphaImage=yourAlphaImageFileName (without the .shp extension) on your object, and everything should be fine.
The original, unused, lightpost alpha image [..] is included in the game. It seems, however, to be wrongly named (sibmlr.shp).
Using an alpha image is fairly easy: First of all, you need the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put AlphaImage=yourAlphaImageFileName (without the .shp extension) on your object, and everything should be fine.
The original, unused, lightpost alpha image [..] is included in the game. It seems, however, to be wrongly named (sibmlr.shp).
So using AlphaImage=SIBMLR should be enough already.
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