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My mission map
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Hyllus
Civilian


Joined: 07 Sep 2015
Location: Albania

PostPosted: Mon Sep 07, 2015 9:45 pm    Post subject:  My mission map Reply with quote  Mark this post and the followings unread


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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Sep 07, 2015 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it looks pretty decent in terms of map design. The only criticisms I have would be that it looks a bit easy and there's no prompts of any kind to tell the player what's going on.

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Hyllus
Civilian


Joined: 07 Sep 2015
Location: Albania

PostPosted: Mon Sep 07, 2015 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
Well it looks pretty decent in terms of map design. The only criticisms I have would be that it looks a bit easy and there's no prompts of any kind to tell the player what's going on.


I agree, the map was meant to be longer and it had originally more triggers but i couldn't seem to fix them but i'am learning and have learned alot from this site.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Sep 07, 2015 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

What kind of issues did you have? Maybe I can help.

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Hyllus
Civilian


Joined: 07 Sep 2015
Location: Albania

PostPosted: Mon Sep 07, 2015 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
What kind of issues did you have? Maybe I can help.


The map had to objectives,

1; destroy all nod forces (Nod2 the clone house of nod)
2; establish a base.

I wanted objective 1 to disappear once nod was removed from the area so that the MCV could arrive by using the trigger [disable trigger] but the trigger dissapeared just by destroying one nod building.

Then an dropship comes and gives you the MCV and then i wanted to add a trigger so that the map gets enlarged (new terrain discovered) and then Continue the mission.


PS: sorry for my bad English.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Sep 08, 2015 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

If you just attached a destroyed by anybody trigger to everything then that's why. It's an OR trigger which means as long as one of those is destroyed, it'll trigger. What you need to do is set it to an AND trigger on the basic tab in the Trigger Type box you need to change it from 0 to 1. Either that or you can change the event to be Destroyed all... then set it to Nod which will trigger it when all of Nod's objects have been destroyed.

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Hyllus
Civilian


Joined: 07 Sep 2015
Location: Albania

PostPosted: Thu Sep 10, 2015 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to place waypoints/celltags on bridges?

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