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Bear "Mech" Pack (RA2/YR)
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Quiet
Vehicle Drone


Joined: 08 Oct 2014
Location: UK

PostPosted: Sun Jun 14, 2015 8:41 pm    Post subject:  Bear "Mech" Pack (RA2/YR)
Subject description: 6 "Mechs" 2 per RA2YR side
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This Pack contains six "mechs" which are similar to my previous Ursa "mechs" ( hence them being called Bear mechs ) , each YR side has a different body and "walking" method.

Each side has a turreted mech and a non-turreted mech , one intended to be available from a RADAR , the other from a Battle Lab.

Allied :

Tigress :
Armed with a Turret mounted Heavy Tank Cannon and Quad Rapid Fire AA Guns

Chrono Blaster :
Armed with a " Chrono Blaster " which on impact explodes in a small radial blast

Soviet :

Salamander :
Armed with Dual Flamethrowers

Tesla Mortar :
Armed with a Turret mounted Mortar Launcher which on impact opens to reveal a miniture Tesla Generator used to creat a " Bubble " of electricity

Yuri :

Ogre :
Armed with Dual Melee " Fists "

Scourge :
Armed with a Turret mounted " Magnetic Accelerator "

Ive included Cameos , the Cameo Renders and the .INI codes can be found in readmes within the download.

Feel free to use it in a mod but please credit me if you do.

Also any suggestions or constructive comments are welcome.

P.S. only 8 facings



Bear Mechs.png
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Mechs & Basic Cameos
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Bear Mechs.png



Quiet's Bear Mechs.zip
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Jun 15, 2015 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graphically awesome. The concept is abit weird, but the art is awesome.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Mon Jun 15, 2015 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

This ^, but well, Its better to try create something new than redo what we've seen many times. Your fuel tanks look very good, you're not using a lattice modifier on your models right?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jun 15, 2015 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

too bright somehow

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jun 16, 2015 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
too bright somehow

This is just what I was thinking. These are way, way too bright.

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Discord: theastronomer1836
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Quiet
Vehicle Drone


Joined: 08 Oct 2014
Location: UK

PostPosted: Tue Jun 16, 2015 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've tweaked the brightness slightly , these any better ?



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Light Dark Comparison.png



Darkened Bear Mechs.zip
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Uses the same ini codes as the main post

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 Filename:  Darkened Bear Mechs.zip
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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jun 16, 2015 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Yuri ones are okay, but the Allied/Soviet ones just still seem unusually bright.

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AZUR
Discord: theastronomer1836
Steam

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Jun 16, 2015 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's mostly because of the white parts actually, if you could make them a little darker so they eat some of the light, then it should be fine.

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Quiet
Vehicle Drone


Joined: 08 Oct 2014
Location: UK

PostPosted: Thu Jun 18, 2015 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've tried again , this time time I dimmed the lighting coming from the south-west and changed some of the colours on the Allied Units.

PS For the record , the original lighting was an attempt to mimic the way RA2 lights VXLs so that both SHPs and VXLs appeared to be similarly lit in game.



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Bear Mechs (Changed Lighting).zip
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Still uses the original ini files

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 Filename:  Bear Mechs (Changed Lighting).zip
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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Jun 18, 2015 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those look so much better with the altered lighting. Really, really nice looking. Smile

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AZUR
Discord: theastronomer1836
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 19, 2015 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

looks much better now.
Quiet wrote:
the original lighting was an attempt to mimic the way RA2 lights VXLs so that both SHPs and VXLs appeared to be similarly lit in game.

Better mimic the Building, Terrain, Overlay and pretty much every other objects lighting. VXL lighting is crap and looks horrible.
Since most of what you see ingame are 2D sprites (with more or less similar lighting) and only a few units VXL with horrible lighting, it's also better to mimic the stuff that is the most visible.

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Zero Fanker
Civilian


Joined: 16 Jul 2015
Location: China - unofficial secret research centre

PostPosted: Mon Dec 14, 2015 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow,quite great job!
btw , can you provide 32 facings version or max source files ?

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