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CABAL's Legacy 0.1 WIP Release
Moderators: [TiberianFuture], [TiberianPast]
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Aug 20, 2015 4:23 pm    Post subject:  CABAL's Legacy 0.1 WIP Release Reply with quote  Mark this post and the followings unread

Although I haven't posted anything in here in ages, this mod is not dead. Progress has been slow and not very visual, but there's still been some.

I'm currently in the process of adapting the mod to the TS client and making some heavy structural editing at the same time.
Because of that, the old version becomes obsolete. So I thought that I might as well release it.
The purpose of this release is mainly to not let the old version to go totally to waste. The possible future releases of CABAL's Legacy will be notably different.



Please note that this is a now-abandoned version of the mod and it won't be updated or developed further as it is in this release.


Regardless, there's still gameplay value in this version as it contains:
    -A tutorial mission for CABAL.
    -Almost complete first act of the CABAL campaign, including:
    -five totally finished missions,
    -hard versions of them that can be activated by swapping the battle.ini and mapsel.ini, and
    -WIP sixth mission.
    -Working map selection and optional missions.
    -Skirmish with somewhat working AI
    -A few custom tracks.
    -Some custom cyborg voiceovers.
    -Custom UI for CABAL


If you decide to download the mod and play, you will also subject yourself to:
    -Horrible to mediocre custom voices.
    -Old and or unfinished, possibly placeholder, graphics.
    -Nod AI that might cause IE's in skirmish.
    -Mission 3B saves don't work, because I have no idea.
    -Storyline that was made up five years ago and is going through a revamp at the moment.
    -General unfinishedness outside the campaign missions.

Just saying, so nobody has to complain about those aspects. #Tongue


Download link is in the image.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Aug 21, 2015 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh awesome, I was wondering what was going on with this mod.

EDIT: Ok well I've already run into an issue where all the popup menus are invisible. Not sure if this a mod issue or a hyperpatch issue but it makes it pretty hard to do much.

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sat Aug 22, 2015 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The color's are a little off on GDI's voxels and the first mission can be a pain ,but otherwise it seems fine (for a WIP mod.)

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Sun Feb 07, 2016 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

HEy great to see you're still around,if anyones to add a third team to tiberian sun wether it be based on the TS engine OR YR it should be Cabal!

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