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Ferdinand Heavy TankDestroyer
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Feb 18, 2016 5:09 pm    Post subject:  Ferdinand Heavy TankDestroyer Reply with quote  Mark this post and the followings unread

Cool



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Key Words: #Voxels #Download #Tanks #Vehicles #Cannon #Turreted #SingleBarreled #HeavyTanks #TankDestroyer #Realistic #Modern #Tracked #Land #Ferdinand #RedAlert2 #YurisRevenge #OpenRA 

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Feb 19, 2016 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Your details are being washed out, rather than drawing the details on the flat surfaces, make them into extra layers for the normals/lighting to accentuate.

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Fri Feb 19, 2016 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Your details are being washed out, rather than drawing the details on the flat surfaces, make them into extra layers for the normals/lighting to accentuate.


I draw the details on flat surfaces just because it just on the same surface,if not,I will draw it on extra surface (・-・*)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Feb 19, 2016 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Most of these details are far too fine to warrant extra layers- weld seams, armor bolts, hatches.

On that note, it looks fantastic.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 20, 2016 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't really spend time on it, but look at what I did.



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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat Feb 20, 2016 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
I didn't really spend time on it, but look at what I did.


I don't think it's necessary to point out such details...



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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat Feb 20, 2016 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW,I think if it's necessary to point out a rivet,draw the pixel around the rivet darker looks better than draw the rivet on a new surface.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 20, 2016 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

My point was to let the normals do the emphasis, then you can have more subtle colouration without washing out the details. I like to view the voxel as pure normals to see if I can still recognize all the details...



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Feb 20, 2016 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Using wrong normals intentionally is so 2002 (and bad idea in terms of quality), we have passed those times ages ago.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 20, 2016 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wrong? Those are mostly the product of Banshee's autonormals, are you saying he's stale cheese?

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