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[6] Ghastly Creek
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 31, 2016 2:05 am    Post subject:  [6] Ghastly Creek Reply with quote  Mark this post and the followings unread


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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Mar 31, 2016 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I always did love this map for RA2.

Looks good in TS/TI too!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 31, 2016 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Come make maps for TI, Mad. You're good at it. Razz

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 31, 2016 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, excellent remake! Feels familiar yet completely different from the original #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 31, 2016 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Turtle players will love this. Smile
Detail and lighting looks nice.
The right expansion nodes however seem to be a bit unbalanced. The left ones seem to have enough space next to them to place 1 or 2 refineries, while the right ones seem to be blocked by trees (are those palettes/debris unbuildable ground?)

Some tiberium creatures would be nice too.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 31, 2016 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I thought about that too, though I made sure that there was enough space at each point for two refineries minimum (the palettes are passable ground btw, they never used to be for some reason, but they are now).

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