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Improved allied battleship
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 2:11 am    Post subject:  Improved allied battleship Reply with quote  Mark this post and the followings unread

Yet another battleship, and my first voxel thats normalized with 7.1 normals
Please give constructive criticism only, thank you.

UPDATED: no windows.

7/1/08-UPDATE:lighter color to the deck in a second version.



Take 2.png
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in-game updated
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Take 2.png



Allied Battleship.lighter.zip
 Description:
Updated: Lighter deck details

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 Filename:  Allied Battleship.lighter.zip
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Allied Battleship.zip
 Description:
updated

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 Filename:  Allied Battleship.zip
 Filesize:  61.85 KB
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Last edited by Tony on Wed Jul 02, 2008 12:41 am; edited 2 times in total

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Sat Sep 08, 2007 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Now thats American! Cool

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Sep 08, 2007 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats a really good voxel mate. I think it would look better if all the windows / 1*1*1 black pixels where removed on the superstructure, asside from that its great.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Noted, ill post a few versions after a few more people give input.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Sep 08, 2007 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

That's pretty sweet dude. Only qualms are with the hull/general brightness.. doesn't seem quite right. The mast looks great alongside the ACC, as does most of the ship, it just seems a tad off. I just cant put my finger on it.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe some of the colors i used, of all the ships i have made this one was the biggest pain to figure out a good scheme..and still it is off..yes.

I'll see what I can do.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Sep 08, 2007 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

The black dots really kill the quality that is this. Fix them and re-release it please.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 08, 2007 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Now... thats a awesome ship!, shame RA2/YR did not "ship" with "ships" like that Very Happy

I call for the Spotlight tower to shine over here Wink

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated above.

Thanks for your suggestions everyone.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 08, 2007 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Gotta tip 4 ya: raise the ship about 3-6 pixels, it looks like its a bit sunk

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Sep 08, 2007 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit dude. Nice. Muuch better there.

Now re-do the rest of the navy. #Tongue

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Sep 08, 2007 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Tony, mate that is one nice voxel. I give my vote for a spotlight!!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 08, 2007 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive, but the deck doesn't seem to fit the parts of the ship very well. Also, it doesn't look right when the control room(s) are that bright, whereas the turrets and other parts aren't.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Renegangsta wrote:
Gotta tip 4 ya: raise the ship about 3-6 pixels, it looks like its a bit sunk


NO! ships with tall hulls look ztyping retarded!!

@ Yuri07, you are within your right to fix it to fit your preference.

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Don
Disk Thrower


Joined: 16 Aug 2007
Location: India

PostPosted: Sat Sep 08, 2007 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

SPOTLIGHT!!!!!!!!!

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Sep 08, 2007 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It's GREAT, but I tested some here and there, AN 5.6 wiht Rang5 and smooth on is somewhat better! If you look really close at the front, you'll see it's not 100%, only 98% Rolling Eyes

Even though, I vote spotlight, as this may be the best naval voxel ever!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Sep 08, 2007 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

im going to have to agree with dupl3xxx here. it is the best naval voxel ive ever seen. congrats tony, i believe you have a spotlight here, you have my vote thats for sure.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 08, 2007 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight.

I am completelly in awe of this beauty.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sat Sep 08, 2007 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight this. Its awsome good work

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Sep 08, 2007 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

spotlight. now if we could only give the deck a wooden texture without making it look like crap oh well. spotlight

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Sep 08, 2007 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks excellent now.

"For the best beer in town, get Spot Lite. Nothing beats the cold and refreshing taste of a job well done."

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 08, 2007 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who drinks Light stuff? That sucks so badly...especially beer. Beer needs to have at least 12 percent alcohol and a dark, mean look. Or red. #Tongue

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 08, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ehh well i guess this is it. although a little detail couldn't hurt DO IT! or don't...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Sep 08, 2007 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

IAlthough I'm a newb and under the new proposals for spotlights I won't be able to vote I'm going to meke the most of it.

VXL+INGAME+EPIC COOLNESS= SPOTLIGHT

The superstruccture kinda reminds me of a King Gerorge V class WWII battleship (Boxy, but not in a bad way). On a side note I reckon it should be able to take on 5 or so Dreds and win... on looks alone.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

you people rock. Very Happy

I think I'll make an entire navy for allies, soviets, and yuri. but no promises yet cause voxeling is boring Laughing

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Sat Sep 08, 2007 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

why is this UBER amazing voxel not spotlighted yet??
(spotlight- from me)

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Sep 08, 2007 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I guess we all know where this is moving to, eh?

A job well done, Tony. Although I will agree with Yuri, in thinking that, I think it'd be better if the turrets were of the same colour as the command deck. Also some texture on the main deck would really help give it a bit of a nice finish.
But it still deserves a spotlight as it is now.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 08, 2007 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bah! ok ill work on it some more #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 09, 2007 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

ownage.
A little big, but even so, it's really more like the size that ships should be anyways..

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 09, 2007 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

•Tony• wrote:
Bah! ok ill work on it some more #Tongue


Now remember the bloody wooden deck #Tongue

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Sun Sep 09, 2007 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep it as it's current version. It looks incredible.

Also, Spotty-lighty.

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Don
Disk Thrower


Joined: 16 Aug 2007
Location: India

PostPosted: Sun Sep 09, 2007 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

this must be a record for being the voxel to be spotlighted the fastest

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 12, 2007 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy fvck that's a huge ship.

I like it though.. Alot.

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LT.COL.Taquara
Vehicle Driver


Joined: 11 Feb 2012
Location: Gravataí,RS,Brasil

PostPosted: Sat Feb 11, 2012 4:09 am    Post subject:   Reply with quote  Mark this post and the followings unread

'Shocked' Realy good work, very nice.
if the cannons be 1 layer ticker in height it will be perfect

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gouki84
Vehicle Drone


Joined: 16 Mar 2012

PostPosted: Fri Mar 30, 2012 11:24 pm    Post subject: rules Reply with quote  Mark this post and the followings unread

can somebody give me some rules for this?

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun May 20, 2012 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I used these in a modification.



Hship rules art.txt
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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Wed Apr 27, 2016 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

"pride of the Allied navy"

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Wed Apr 27, 2016 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please sir, don't bump topics.

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