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Berserk Feature Request
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Jun 24, 2016 3:33 pm    Post subject:  Berserk Feature Request Reply with quote  Mark this post and the followings unread

Hello, devs.

Since some of mods use berserk/Chaos Drone logic, can we request some/a features?

There is a team with three members, infected by Chaos Drone. Because of it, they killed each other until there is one left. The survived infected attack the Chaos Drone. Can we stop/enhance them? What I mean is they (the team) when infected ignore the infector's team/house and hunt their allies until the infection is over.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jun 25, 2016 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

does it just contradict to what berserk means?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Jun 28, 2016 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yesh. does seems like a nuanced situation, like the survivor is now mindlessly in zombie vengeance mode?

Welp to add to this sentiment... another idea is a variant weapon that simulates the ole fraidycat=yes logic?

Unlike a non-dimmed disabled EMP unit. The affected unit will for a time will instead "run" around aimlessly. Ignoring commands in what appears as a state of panic.

[Complicated]
Possibly the unit will simulate an attack at nothing, firing at the ground.

[Bonus]
add in Is.toxoplasmic=yes and prolonged attacks from this weapon will have the panicked unit scurry to the enemy base. #Tongue

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Wed Jun 29, 2016 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

berserk actually does what the berserk effect has historically done in all video games. It makes the victim not differentiate between enemies and friends when threat scanning. I don't see the need to change that.

If anything, a new logic should come as a new, separate feature.

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