Posted: Fri Jun 24, 2016 3:33 pm Post subject:
Berserk Feature Request
Hello, devs.
Since some of mods use berserk/Chaos Drone logic, can we request some/a features?
There is a team with three members, infected by Chaos Drone. Because of it, they killed each other until there is one left. The survived infected attack the Chaos Drone. Can we stop/enhance them? What I mean is they (the team) when infected ignore the infector's team/house and hunt their allies until the infection is over. _________________
Quote:
Humans were born for two things: to pray and be productive.
Yesh. does seems like a nuanced situation, like the survivor is now mindlessly in zombie vengeance mode?
Welp to add to this sentiment... another idea is a variant weapon that simulates the ole fraidycat=yes logic?
Unlike a non-dimmed disabled EMP unit. The affected unit will for a time will instead "run" around aimlessly. Ignoring commands in what appears as a state of panic.
[Complicated]
Possibly the unit will simulate an attack at nothing, firing at the ground.
[Bonus]
add in Is.toxoplasmic=yes and prolonged attacks from this weapon will have the panicked unit scurry to the enemy base. _________________ Delirium.. QUICK_EDIT
berserk actually does what the berserk effect has historically done in all video games. It makes the victim not differentiate between enemies and friends when threat scanning. I don't see the need to change that.
If anything, a new logic should come as a new, separate feature. QUICK_EDIT
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