Seriously though, if you're going to add features to a chassis, like those strange dots on the farings, they should have some utility beyond a dollop of remap colour. Most of the remap areas don't seem to serve any purpose, like those slabs on the back of the turret.
Most armoured vehicles have storage cubbies for tools, chains, extra track segments etc, located on the hull within reach of a mechanic servicing them. There are also attachment clips for additional armour plates (like those mesh anti-rpg screens) or tow hooks usually.
So what I'm saying is, model your details around something functional, then give them remap colours. I personally get into the habit of adding remap after the details are done.
The barrel does look too thick for an MBT this size.
Also, I think you misunderstood what LKO said. The tracks are supposed to be straight diagonal at that point instead of sticking to the gears/rims regardless of what size the unit is. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Jul 25, 2016 6:42 pm Post subject:
It's a cute little tank. Some little things bug me though.
Why add extra armor only to the back of the turret, and only on two facings?
In practical terms, that armor means absolutely nothing; in design terms, it doesn't really add much to the appearance of the vehicle, except for an excuse to add remap.
As for the suspension, IMO you have one too many road wheels. The 1st and 6th road wheels touch the foremost/rearmost wheels. Removing one of them would fix this, allowing the track to have a better appearance.
I would also consider extending the track-skirt to cover the foremost wheel, and making the glacis plate slope back more
As for the barrel, the thickness is fine, assuming you're going for a 115 or 125mm gun.
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
The "scale you work" doesn't matter one bit, make it 50% larger, then scale it to 75% with voxel bounds, if you did the details well (avoid single dot features) and normals nicely to show edges/gaps properly, it will look better. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Jul 28, 2016 2:54 pm Post subject:
Excellent work implementing the suggestions you got on this thread. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Jul 30, 2016 4:26 am Post subject:
Absolutely adorable as a light tank. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Aug 01, 2016 7:46 pm Post subject:
It's a little too squat, and the glacis plate is very flat. That said, it's not like it doesn't have the appearance of an early Cold War Soviet tank design. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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