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DTA 1.15 - Promotional Screenshots
Moderators: Dawn of the Tiberium Age Staff
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 1:38 pm    Post subject:  DTA 1.15 - Promotional Screenshots Reply with quote  Mark this post and the followings unread




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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Jul 01, 2016 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The original Soviet Main menu background was remade in high resolution by tomsons26 (and slightly edited by me).


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Last edited by Bittah Commander on Sat Jul 02, 2016 1:31 pm; edited 1 time in total

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Soviet Theme skirmish lobby in DTA 1.15. You might notice that the starting location selector drop-down is gone; instead the map preview's starting location indicators can be clicked on to open a menu where you can select the player that starts on the specific location.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "Connect to CnCNet" dialog along with its new options in DTA 1.15, in the Classic Theme. Under the dialog you see the CnCNet Lobby.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Displaying the private messaging UI of DTA 1.15 in the Tiberian Dawn / Classic theme. As a new feature, you now have a friend list.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The new CnCNet Game Lobby in DTA 1.15, with the Allied Theme.



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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Fri Jul 01, 2016 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really nice.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Jul 01, 2016 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

And the last screenshot for now: the game statistics view in DTA 1.15, with the Allied theme.



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Last edited by ^Rampastein on Sat Jul 02, 2016 1:30 pm; edited 1 time in total

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Jul 02, 2016 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a screen capture of DTA at 2560x1440, with the sidebar cut and our logo put on top. Current public DTA versions support all resolutions that have 1200 or less height; for example 1440p and 4K were unsupported. With DTA 1.15 this limit has been lifted and the game now supports resolutions up to 4096x4096.

Credts to FunkyFr3sh for the original bug fix.



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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Sep 01, 2016 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread




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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Sep 01, 2016 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The End of the Summer? (23 September?)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 01, 2016 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, astronomical autumn officially starts 22. September, though that's totally offtopic.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Sep 03, 2016 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's the wide-screen version.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 04, 2016 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Neat, I like how the dark lighting emphasizes building and explosion anims. Albeit I notice some inconsistencies, for example shouldn't the Tiberium refinery vats be glowing? They're blazing with molten ore (Tiberium?), they should be glowing brightly. Also, the refinery tower lights look rather ugly to me. I suppose it's because they look static and very sharp.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Sep 04, 2016 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately it's most likely not possible to make the Tiberium refinery vats glow without having ugly sharp edges. the tower lights you're talking about aren't static at all and they only light up together when a harvester finishes dumping it's Tiberium (and while the harvester is still uploading the lights only shine one at a time).

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