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easily noticed issues...
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Dec 29, 2004 7:34 pm    Post subject:  easily noticed issues... Reply with quote  Mark this post and the followings unread

ok, the orca had 5 rounds of missiles, not 3...

and the nod buggy, it doesn't have any plate armor... or anything covering the whole body at all...

and the chainlink fence was facing NS, not EW and didn't have any barbed wire on top...


just my complaints...other than that, a great mod...

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Wed Dec 29, 2004 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
NS, not EW


so it was facing North and South at the same time

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

All walls in TD and RA1 were pointing N-S and E-W, in TS and RA2 they point N-E, S-E, N-W, S-W. Its imposssible to make em point N-S.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Dec 30, 2004 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, ok... and, the orca has a minor issue with the coloration... the engines were a dark grey, not remappable...(yes, I know that the whole thing was remappable) I've noticed that everyone uses the tail and engines for remappable. Every single one of em.

just pointing out...

And about the chainlink fence, I think it might look better without the barbed-wire on top. You might not. It might be closer to the original game.

And the buggy, the one I made for Tiberian Survival, is the real one. the renegade one has armor, unlike the TD one. I think that it was Nyerguds who pointed that out at the TFTW fourms.

http://24.114.242.253/td/img/rnd1dos/veh/bggy.gif

(thank you, Nyerguds... nice avatar there)

and the PP and APP's cooling towers are WAY too wide.... at least I think so...

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Dec 31, 2004 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually, the buggy you made for Survivor, while matching the render really well, had far too little remappable area imo... though it's a problem with the ROTD one as well.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 01, 2005 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

so what, I make it all remappable? I put them in places I found to be convient... OK, I'll fix it...

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