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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ares 0.C is ready for download
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sat Jun 18, 2016 8:44 pm    Post subject:   Ares 0.C is ready for download Reply with quote

The final Ares 0.C has arrived, with new features like the long requested Bounty, particle optimizations, and many other assorted new toys to play with. Overall, again a smaller release, which adds a moderate amount of new features while also extending and reworking older parts like spotlights.

A few fixes are worth mentioning: Ivan Bombs can now be detonated on deactivated units or units that are berzerking. Also, NodAdvancedPower is now again considered as default power plant, and soviets again build the Nuclear Reactor to satisfy their power needs.

As always, a lot of internal changes were applied, which weren't too interesting this time.

Thanks to all testers for making Ares happen, and Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.net/ares/+announcement/14014
Download: https://launchpad.net/ares/+download
Documentation: http://ares-developers.github.io/Ares-docs/
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Last edited by AlexB on Tue Dec 20, 2016 4:32 am; edited 1 time in total

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albertliwagon
Civilian


Joined: 06 May 2016

PostPosted: Mon Jun 20, 2016 12:36 am    Post subject: Reply with quote

Cool thanks............. i hope.. your next developemnt in ares..you include the kill  driver warhead with cell spread like nuetron mines in c& c zero hour
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PussyPus
Cyborg Commando


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Mon Jun 20, 2016 9:20 pm    Post subject: Reply with quote

Try to make some logics from RA3, C&C3 & C&C4, I prefer the alien photon weapon technology logic.

ADDITIONAL IDEA: Combat unit with building capture ability. like the black lotus.
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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Fri Jun 24, 2016 1:06 pm    Post subject: Reply with quote

Probably was asked numerous times already but: is it technically possible to expand the Attach Effect logic so it would be able to affect target's ROF and range and not only its firepower, armor and speed?

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Pop000100
Vehicle Driver


Joined: 03 Jan 2016

PostPosted: Sat Jun 25, 2016 1:54 am    Post subject: Reply with quote

Damfoos wrote:
Probably was asked numerous times already but: is it technically possible to expand the Attach Effect logic so it would be able to affect target's ROF and range and not only its firepower, armor and speed?


So a long time ago DCoder said that the current Attach Effect is hooked into the Crate upgrade logic so without reworking the crate system we can't change ROF and Range.

correct me if i am wrong AlexB.

AlexB how hard is it to seperate the mouse tag for [Heal] weapon and Carryall, since they both use the same frame and its a single frame could we use one of those fancy mouse tags Ares has for them.

Launchpad Bug

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sat Jun 25, 2016 5:35 am    Post subject: Reply with quote

Not in crate but ROF upgrades are a thing for veterancy, there is Sight upgrade in there too (i need it on AE), but Range upgrades never become a thing in Red Alert, so it may be harder to code.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat Jun 25, 2016 8:21 am    Post subject: Reply with quote

Pop000100 wrote:
So a long time ago DCoder said that the current Attach Effect is hooked into the Crate upgrade logic so without reworking the crate system we can't change ROF and Range.


Pretty sure I also said this. The main issue IIRC is that the veterancy bonuses (which I wanted to go for first) are seemingly applied in runtime and there was no function to override for adding those extra values. Range would be a realllllllly messy one anyways.
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Fri Sep 09, 2016 11:29 pm    Post subject: Reply with quote

Hi Mr Alex, been a while since the last ARES post, care to update us on what's to come? Smile
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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Fri Sep 16, 2016 12:15 pm    Post subject: Reply with quote

Hi XxpeddyxX,
I didn't work much on Ares in the recent weeks, which also was because there was almost no feedback regarding 0.C. My initial plan was to release another version this week, but there's not much new yet and nothing has been tested anyhow.
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mevitar
Cyborg Firebomber


Joined: 31 Dec 2010

PostPosted: Sat Sep 17, 2016 10:07 pm    Post subject: Reply with quote

I don't know about others, but i didn't do much modding since 0.C was released anyway (so no testing anything myself either). Party because i was busy with other stuff, and partly because i'm waiting for the fix you mentioned here before i report more (i noticed another issue with CloningFacility=yes, but wanted to wait and see if this fix you made might have affected that).

If you can provide a binary with the fix, i can check it.

As far as stability goes, we didn't notice any issues with Ares when playing newer MO builds online, so there was nothing to report there.

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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 19, 2016 11:05 am    Post subject: Reply with quote

I'm still calculating & coding the bounty tags for the 1000+ units/buildings in my mod so I haven't had a chance to test much.

BTW [TechnoType]►Bounty.Value= is listed twice in the documentation.
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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Sep 19, 2016 3:27 pm    Post subject: Reply with quote

I don't mean technical feedback. That stability is good and features are working is not that important for a release that already lies in the past. It's more important for the next release, because there things still could be changed.
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 19, 2016 4:23 pm    Post subject: Reply with quote

I'm confused about what feedback you want? If there is something you specifically need help with tho just ask.
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Tue Sep 20, 2016 7:11 am    Post subject: Reply with quote

AlexB wrote:
Hi XxpeddyxX,
I didn't work much on Ares in the recent weeks, which also was because there was almost no feedback regarding 0.C. My initial plan was to release another version this week, but there's not much new yet and nothing has been tested anyhow.

Cool thanks, honestly I only tested bounty and that works fine, the only feedback I can think of is a global tag for bounty which overrides the default Bounty=no on technotypes.

Other than that when you say nothing has been tested, do you mean new features that you're working on? Also any chance of having attach.effect or animation damage give experience?

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