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Shattered Paradise Forums are open!
Moderators: Nolt
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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Apr 01, 2016 2:38 pm    Post subject:  Shattered Paradise Forums are open! Reply with quote  Mark this post and the followings unread

Hello, I'm happy to announce that Shattered Paradise has now a forum on PPM, as a reminder, Shattered Paradise is a OpenRA mod that aims to expand Tiberian Sun a bit, by adding CABAL, the Forgotten and the Scrin as playable factions. GDI and NOD are tweaked a bit to keep up, of course.

The mod is currently on a beta stage of development but is dependent on OpenRA's updates on Tiberian Sun, currently there are many things  that missing but don't affect gameplay that much, that's why we decided to open a closed beta to start balancing right away, as balance is what I care about most.

Now, you can see some of the mod's graphics and a few updates that I have been doing lately (haven't done much sadly).




Some simple explosions.

A new Forg unit I want to start animating.

And some retexturing for CABAL's structures.

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 01, 2016 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

those unit and building look amazing but I super noisy remap ruin everything IMO.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Apr 01, 2016 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome to the family!

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Apr 01, 2016 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
those unit and building look amazing but I super noisy remap ruin everything IMO.

Indeed, see the last gif, there I made some changes to the noise remap to the buildings that were most notable, I'm considering doing changes to the radar (3x3 giant thingy) and tech center aswell (the structure that is near the turrets), but it's not a big priority.

Aro wrote:
Welcome to the family!

Thank you, and I wonder if you remember this, I was that noob that posted a lame multi gun tank that harv remade back on tibweb, years ago.

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Apr 01, 2016 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have drank a lot of beer since TiberiumWeb was active so my memory isn't as good as it should be. Razz

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Apr 12, 2016 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nolt wrote:

Thank you, and I wonder if you remember this, I was that noob that posted a lame multi gun tank that harv remade back on tibweb, years ago.


Good Times, good times...

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Sat Sep 17, 2016 5:43 pm    Post subject: Progress? Reply with quote  Mark this post and the followings unread

Any Progress? Playable Version??? Embarassed

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sun Sep 18, 2016 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod had a playable version even before I made this post, I would welcome anybody willing to help or test it but the mod itself won't be released publicly until the code necessary to remake Tiberian Sun in ORA is done. I have a discord server where  I share my builds, the link is at the end of the second dev blog.

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

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