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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Treacherous Lands [2-6]
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 01, 2005 5:42 pm    Post subject:   Treacherous Lands [2-6] Reply with quote


[OFFICIAL SUBMISSION FOR OPEN MAP COMPETITION #2]






Map Name: Treacherous Lands
Author: J4m3sb0nd
Rating On Last OMC: <none>
Position On Last OMC: <none>
Players: 6
Futurely Featured In: Tiberium Future: A Dying World


Ratings:

Map Layout: 23%/30%
Eye Candy: 23%/30%
Playability: = 21%/30%
Triggers: 5.8%/10%
-------------------------------------
Overall Score: 72.8% --> [SPOTLIGHTED]



The DVD's Position: 1st - 86% (BEST)
Dewman's Position: 7th - 60.5%
Froggy's Position: 3rd - 71.8%
-------------------------------
Final Position: 4th


Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map. I've sent the original (non-debug) version for the judges):


-> TheDvD:

Map Layout: 9 This map is extremely cliffy, and the bases are either in-between many cliffs or on a somewhat larger cliff. Tiberium is mostly on cliffs, many of which have to be accessed by backdoors or by destroying a destroyable cliff (duh). The bases that are in-between cliffs have many narrow entrances, which makes defending quite easy; the bases on cliffs feel somewhat more vulnerable but they benefit from their height advantage. The only gripe I have are that there are some rivers/waterfalls that don't make sense, but apart from that the layout is very good.

Eye-Candy: 9 This map is very detailed, with no undetailed areas at all. Detailed Tiberium pits are everywhere, it's a pity this is not a Firestorm map though. The tiberium is very well lit by invisible lightposts, a lot of attention has been paid to making it look just right. There are a few minor errors (shore errors #Tongue) but these are easily forgiven because there's so much to see on this map.

Playability: 9 I had quite a few games on this map and they 'felt' really well. The AI was surprisingly good for such a complicated map; I was pleased to see them actually beating eachother. It's very fun to just explore this map and all the narrow passages; you'll have to find new tiberium patches but there are enough tiberium trees that spawn new tiberium (even Red tiberium Aboreus that gives 1680 credits per full harvester). Hunting harvesters, and protecting your own is something you'll find yourself doing a lot in this map. A nice touch are the Night Stalkers that are scattered throughout the map, although they could have been a bit more powerful IMO...

Triggers: 5 There are a lot of meteors in this map and they come in all sizes and shapes. Adding meteors isn't exactly complicated though, but they are a nice touch anyway.

Overall: 86%



-> dEw_MaN:

Map Layout: 8/10 The map layout is great, however the cliff is too close in some places and the water shore doesn't "go together".
Eye-Candy: 6/10 Ideal amount of tiberium, neutral base was a nice added touch.
Playability: 4/10 Like I said, the cliffs were too close together in some places so men can't pass through them (like at the ONLY entrance to a base).  Not all players had even amounts of space.
Triggers: 6.5/10 Meteor showers were a nice touch, along with making each starting unit a star status unit.



-> Froggy:

Layout: 6
Eye Candy: 8
Playability: 8
Triggers: 5.8 {Avarage of DVD's and dEw_MaN's}
Overall: 8


- very detailed
- too many meteor storms
- tiberium too isolated from bases
- nightstalkers are cool  
- bridge vs terrain slight error noticed
- overall nice tiberium based map




Map ReadMe Contents:


Map Name: Treacherous Lands (2-6).
Created By: j4m3sb0nd
Size: 165×120 (About the size of Tread Lightly).
Theatre: Temperate.
Instructions: Place in /Sun Folder. ;p The .zip contains 2 maps; The normal version of map & a DEBUG version, DEBUG version simply has a reveal all trigger so play that if you wish to examine all the detals, DEBUG version also has Untruncated comments so you can view some of the 'ini scripting'.

Description:  In this tiberium world, some places are more dangerous than others; some places are more mysterious than others, this is one of those places, a disbelieved yet feared place, it is said this place is where a massive meteorite once hit the earth; long, long ago, before dinosaurs, however, what does this have to do with it? Well, as you know 'tiberium' only recently appeared on Earth, it was thought it first came to the planet via the meteor that hit near the Tiber River, however this is not the case, indeed, tiberium first arrived at the place known as the Treacherous Lands.

But you ask, this cant be true, tiberium was never spotted here? Well well, while this was the first harbinger of tiberium, it was not like the one at Tiber River, the one at Tiber River was a fast growing green tiberium that was like a weed, the one that came in the meteorite at the Treacherous lands was something completely different; A 'rare' & strange dark red tiberium, it never appeared because like an egg it had not been fertilised, what people dont know is that amany of the meteorites that hit earth contained tiberium, but they where the type that required fertilising.

Green tiberium was the answer to these tiberiums, green tiberium is a monster of the tiberium world metaphorically speaking, it is not very explosive in comparison to these other tiberiums, however it grows & pollutes an area at far greater speed, plus is grows at extreme rates; the truth is that the purpose of Green Tiberium is to reproduce, the blue, red & any other type of tiberium are all sedantry, & grow very little or none, green tiberium helps tiberium grow & nourish, the seeds where already on earth, they just needed to be planted, to be planted by Riparius.

& this comes to the next point, The Treacherous Lands, this was the first place tiberium came to earth, the tiberium carried on this meteorite is unlike any other seen on the planet, it has only sprouted recently at a very fast rate, this is how it came to light, this tiberium is a dark & vivid red, it glistens & glows like some sort of energy is trapped within it; it has finally arrived that green tiberium has fertilised even the most remote area's, Aboreus has been awaken; another sign of how fast this world is becoming that of a changed ecosystem that excludes humanoids.

GDI & Nod have both witnessed this new appearance in the tiberium world, both are scrambling to examine the crystals closer, they will both try & unscramble the strange mysteries yet to be discovered, but both will fight over the right's to examining this land, & this is where you come into the plot commander, you will venture forth into these treacherous land's while you still have human eyes.

-Created by j4m3sb0nd-




Contestant Words When Submitting:

-  Heres my map for the OMC Smile
The zip contains 3 files, the readme stated below & two mprs (normal &
debug version), read readme instructions to know the difference ;p,
Can you just omit the 'created by' parts of the readme & still include
it with the zip when sent to the judges?

Anyway, enjoy


preview2.jpg
 Description:
A little preview of one of the best sections of the map
 Filesize:  265.87 KB
 Viewed:  24687 Time(s)

preview2.jpg



Treacherous_lands.zip
 Description:
Treacherous Lands, for download

Download
 Filename:  Treacherous_lands.zip
 Filesize:  624.69 KB
 Downloaded:  2039 Time(s)


Last edited by Banshee on Thu Sep 19, 2013 2:45 am; edited 2 times in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jan 01, 2005 6:41 pm    Post subject: Reply with quote

I really don't agree with Dew here!

Dew wrote:
Like I said, the cliffs were too close together in some places so men can't pass through them (like at the ONLY entrance to a base)

This is simply untrue. All bases have 2/3 working entrances.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Jan 01, 2005 7:50 pm    Post subject: Reply with quote

Thanks for the well wrote review DvD Smile & thanks for the honesty DeW.

& Thanks for standing up for me DvD, lol, i did personally test my map of course &  each base definitely had atleast 2 entrances that worked. Wink

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Dad_A_Tude
Medic


Joined: 05 Nov 2003
Location: Pennsylvania

PostPosted: Sun Jan 02, 2005 4:29 pm    Post subject: Reply with quote

Cool   Nice job j4m3s. Congrats.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 03, 2005 1:37 am    Post subject: Reply with quote

Update: Froggy comments included.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Jan 03, 2005 11:12 am    Post subject: Reply with quote

Thanks Tude Smile

Woot Froggy comments. #Tongue

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