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YR Spy behavior and detection problem
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Wed Oct 12, 2016 2:15 pm    Post subject:  YR Spy behavior and detection problem
Subject description: Before post this, I was test it in RA2 and YR with empty ai.ini and aimd.ini
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I was found some different between 2 game very long time before this, but when didn't see any report in community about this.

First, in RA2 your team have a spy was disguised as a enemy infantry, the enemy didn't know you but when your spy firing or plant C4/TNT to any of enemy units, all enemy units and defense nearby will shoot you and chasing you until you flee away. But in YR if your spy do same thing they didn't do anything.

Second, if you set a building with tag DetectDisguise=yes and PsychicDetectionRadius=n, in RA2 hostile spy will be detected and return to original form and team in n cell (after that, the army nearby this building will attack a spy regardless these had DetectDisguise=no) until the spy go away. But in YR these can happilly going, meaning PsychicDetectionRadius= tag didn't work anyway.

You will hearing about that. If not, you can test this and you will see, i post this because i wanna revive that RA2 thing in YR.

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