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 Forum index » Other Projects » Pre-Alpha Projects » YR: Zero Hour
Recruitment Thread
Moderators: - geno -
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Mon Oct 24, 2016 3:51 pm    Post subject:  Recruitment Thread Reply with quote

Hi, I'm geno, as far as the mod concerns, I'm going to need a team.
I can't do this alone, sure it lives but it will take a heck of a time.
Mod needs quality content, maybe another one for a spotlight.
YR:ZH needs creative minds to collaborate with.

I'm a Multimedia Artist, so I can do a lot but I can only focus at one thing at a time if I really wanted it good. I don't have that much time as well.

1. Illustrators/Digital Artists (MANY)
- The mod is going to need talents, you can show off your sketches, your style of drawing, from bust to head, backgrounds. We'll see what we can create.

2. Coder(s)
- Speeding the build will be good, also knows coding in Ares, AI and more.

3. SHP/3D/2D modellers



OPTIONAL
4. Voxel Artists (optional)
- Why optional, I think the community since the past years already have a library of assets around. We can put it up to use, since this mod will surely maximize each and every unit per side, per general, and more. Reworking on existing community assets that are potential in the mod. Or making everything from scratch would be good.


I wanted everyone to be part of this mod, every post counts. Lets make ideas flow in. If someone seen and played the Demo I made, well we can make a better one.
_________________

Fight for the freedom side, March with the Imperial War Machine or Conquest for World Domination
https://www.facebook.com/YRZH.Mod/
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